Changelog

FF2 Recap - August to November 22nd

It's been a really long time since the last one. Some number of things were updated between then and now of course, but I simply hadn't posted about them.
Here's the more notable player-facing details:
  • Adjusted special damages (Backstab, Market Gardener) to better line up intended damage
  • Merged changes that improves the Matrix ability in case we ever use it again
  • Added dynamic scaling for health and rage
  • Added support for boss weapon overrides
    • which fixes a few...
 

July 23, 2020 - FF2

July 23, 2020

FF2
  • Updated map
    • vsh_abandoned_warehouse_final
    • vsh_hakurei_shrine
    • vsh_dirtmound
    • vsh_minegay_reworked
  • Mewtwo
    • Increased jump height by 15%
    • Removed uber
    • Takes no knockback on rage
    • Provides shield on rage that reflects damage (but cannot kill with it)
    • Increased sentry takeover to 10 seconds
    • Decreased sentry takeover time to 400ms
    • Decreased range of sentry takeover by 25%
    • Damage penalty against...
 
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July 28, 2020

July 28, 2020

JB
  • Supported maps cell doors open at 45 seconds to better match the '45 second rule'
  • Rotated Minecraft map
FF2
  • No longer slays everyone on round timeout
  • Rocket launchers reserve ammo 40 -> 48
  • Grenade launchers splash radius +30% (except loch)
  • Force-a-nature no longer fires additional pellets
  • Force-a-nature reload bonus +50% -> +40%
  • Half-Zatoichi
  • Cave Johnson
    • No longer inherits base boss weapon...
 

July 18, 2020

July 18, 2020
Over the morning of July 18, a maintenance event will result in some amounts of downtime but should hopefully resolve an intermittent lag spike/stutter that has been reported recently.
Edit: It was only partially completed. I expect this to be resolved for tomorrow. Bear with us in the meantime.

The map chosen on map end vote are better now randomized.

FF2
  • Added map mountainbash sg1
  • Added map dirtmound
  • Added map degroot
  • Removed map...
 
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July 8-12, 2020

July 8-12, 2020
This stuff all happened at some point. I didn't get around to posting about it.

FF2
  • Updated map skyhigh to sg7
  • Added various maps
  • Saxton Hale does full 300 damage
  • Mewtwo no longer reflects damage
    • Gains uber on rage for 10s
  • Vagineer gains additional speed on hit
JB
  • Replaced map daylight with nightfall for now
  • Added map jailfort
 

May 18, 2020 - JB

May 18, 2020

JB
  • Updated map bricks
  • Added map lunapark
  • Dropped map crossroads
 

Small FF2 map update

July 8, 2020

I actually didn't have a copy of sg4 for skyhigh resort anymore so sg5 and sg6 were based on the original skyhigh resort with slightly improved pool area.
  • Updated Skyhigh to sg6
    • Burns your eyes less
    • The bridge with the breakable wood is now gone. I don't think anyone really misses it.
    • There are now 3 red spawn locations: the original airboat, near the pool and near the window room.
    • There are now 2 blue spawns locations: the original location...
 
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July 7, 2020 - FF2

July 7, 2020

FF2
  • Added boss rage scaling
  • Updated map skyhigh
  • Added map minecraft reworked
  • Removed map intrusions
  • Added new stats for Force-a-nature (pending enabling)
 

July 5, 2020

July 5, 2020

JB
  • Replaced map minecraft dynf with minecraft daylight
  • Updated map stormfront
  • Updated map supermario
All
  • Added noob item giver
 
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June 29, 2020 - FF2

June 29, 2020

FF2
  • Decreased Vault Boy rocket damage bonus from +9990% to +200%
  • Mild bug fix on Phlog charge
  • Slight adjustment to boss health scaling
JB
  • Adds class reroll for HG (to be unlocked)
  • Adds HG presets (to be unlocked)
  • Adds "special day" presets (to be unlocked)
 

June 20, 2020 - FF2

June 20, 2020

FF2
  • Rocket launcher banner gain increased (incl. cow mangler)
  • Enabled health scaling based on historical damage output data
  • Dropped map military area enhanced
  • Fixed cow mangler/buff banner exploit
 

June 17, 2020

June 17, 2020

The issues caused by the June 16 TF2 update should be resolved now.

June 17-24: 2X Store credit drops.

All servers
  • Updated votemenu options
Orange
  • Added small map rotation
FF2
  • Robot Sniper rollback to 5/28
  • Previously implemented Rage charge scaling now applies to rocket launchers
  • Added map incursions
  • Added map military arena enhanced
 

June 1, 2020 - FF2

FF2
  • Resolved VaultBoy and new Robot Sniper models not loading
  • Mewtwo jump height increased by 50%
  • Added new tool to call routines for testing purposes
  • (Actually) add new attribute editor and viewer
Coming soon: Administrator minion "rework"
 

May 31, 2020 - FF2

May 31, 2020

All others
  • Experimental fix for people with inconsistent connections and/or low frame rates

FF2
  • Updates Robot Sniper model (most gameplay elements have not changed)
  • Added boss VaultBoy
  • Added attribute viewer and editor
  • Replaced Mewtwo teleport with an experimental weaker superjump
 

May 23, 2020 - JB, FF2

May 23, 2020

JB

  • Updated map 8bit
  • Added map stormfront
FF2
  • Updated boss model Mewtwo (fixed forcefield, thanks @Sir-Ignyr)
  • Optimize download times for custom content (particularly for people who need to download everything)
  • Hat Kid
    • Dash recharge rate decreased by 20%
    • Re-dash delay increased by 300%
There's some preparations to swap out most teleport bosses with some alternative movement options...
 

May 7, 2020

May 7, 2020

JB
  • Updated map crossroads
  • Added map bricks
  • Removed yet more useless text boxes
  • General exploit fixes (arena)
  • Added ability to track blue kill list
FF2
  • General exploit fixes (arena)
  • Presumably fixes Handsome Jack failing to super duper jump
All others
  • General exploit fixes (non-arena)
  • Credit gifting enabled
 
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May 2, 2020

May 2, 2020

JB
  • Removed map minecraft daylight
  • Added map crossroad

FF2
  • Adds new damage curves for backstabs and market gardeners, to be in use in the future
 

April 26, 2020 - JB, FF2

April 26, 2020

JB
  • Fixed players not being revived when autobalanced

FF2
  • Boss base damage increased 270 to 278
  • Boss (knife users) base damage made separate (at this time, it still scales with base damage)
  • Hans Volter
    • Rage Jarate effect 4s to 6s
    • Rage defense buffs NaNs to 6s
    • Rage sentry gun stun 4s to 6s
    • Rage damage coefficient 36 to 30
  • Dio Brando
    • Dash speed increased by 25%
    • Dash can be...
 

April 25, 2020 - FF2

April 25, 2020

FF2
  • Fixed more exploit with charging phlog faster than intended
  • Fixed a regression from last patch
  • Saxton Hale base speed increased to somewhere above base but below bosses like MeeM
 
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April 23, 2020 - FF2

April 23, 2020

FF2
  • Fixed an exploit for the Phlogistinator
  • Removed Phlogistinator mmmph duration nerf
  • Adjusted charge rate for Phlogistinator mmmph
  • Disabled (rather inaccurate) pop up when spawning
  • Thermal Thruster users are no longer weightless
 
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