a "call a hit" mechanic in JB

wizard_guy

Active Member
yo whatsup everyone, it's your friendly neighborhood wizard here,

since everyone is always paying people to kill someone for credits a great way to simplify this issue would be to make a "hitman" mechanic! here how it would work:

1) under the store option there could be an option to "call a hit" on a certain player,
2) the player (who wants to call the hit) would pick a person of interest to have them executed by another player.
3) then the player would pick another player (most likely another red) complete it in exchange for creds (from the player calling the hit) using the option.
----------------------------------------------------limits & restrictions--------------------------------------------------------------
1) some restrictions that would make this a "fun" mechanic would be that there could be a price chart for who you weren't killed and what status they have (i.e blu's and warden) this makes it fair and un-spamable unless you have infinite credits, it also makes this mechanic great for planning rebellions against a warden or can take a blue out of the equation.
reds: 500 credits - players (both reds and blus) can call hits on each other (no matter what team they're on) so it encourages trust in blues and reds
blu's: 1000 - for the same reason above but this time blues are more expensive so that they aren't taken out by every single red
warden:2000 - the warden is the most expensive because it wouldn't be fun if every time someone goes warden they get killed because a hit was placed on them.
NOTE: if this is added I encourage whoever is responsible to adjust the prices as everyone sees fit.

if anyone else has ideas feel free to discuss them!
 

wizard_guy

Active Member
Yes my friend or people will freekill for credits 😅
yea but that's kinda the point unless it gets team locked by yuzi, however that could also bring up a solution, instead of secretly knowing maybe there's a way to identify who is being contracted to hit some one
 

pnckes

Recognized Member
yea but that's kinda the point unless it gets team locked by yuzi, however that could also bring up a solution, instead of secretly knowing maybe there's a way to identify who is being contracted to hit some one
Yeah hopefully it sounds really fun
 

PotatoPete

Well-Known Member
this is either a really good idea or a really dumb idea because if you call a hit on a red the blus are just gonna fk but if you call a hit on a blu the rebellers are gonna have a field day
 

sapphire

Recognized Member
So basically bounty but everyone is greedy for credits and change the whole game mode. Blue's shouldn't be able to access this at all because everyone is already trigger happy and may cause freehit(s). As for Reds, it may cause mass rebellion every round if someone on blue is marked. This could be a nice idea but it's jailbreak where kids would do anything to get credits, even if it's freekill or something. It may also not be good on Red team too if everyone decides to mass rebel every round (or in this case "every bounty") which ruins the fun of it and the game mode.

Edit : If you also plan to rebel, you can't because guards are going to be more focused on you because some random person just shoved a bounty on you for no reason (if a random joins). Calling it hitman sounds like "hey, I hate this person so let's ruin their fun"
 
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