wizard_guy
Active Member
yo whatsup everyone, it's your friendly neighborhood wizard here,
since everyone is always paying people to kill someone for credits a great way to simplify this issue would be to make a "hitman" mechanic! here how it would work:
1) under the store option there could be an option to "call a hit" on a certain player,
2) the player (who wants to call the hit) would pick a person of interest to have them executed by another player.
3) then the player would pick another player (most likely another red) complete it in exchange for creds (from the player calling the hit) using the option.
----------------------------------------------------limits & restrictions--------------------------------------------------------------
1) some restrictions that would make this a "fun" mechanic would be that there could be a price chart for who you weren't killed and what status they have (i.e blu's and warden) this makes it fair and un-spamable unless you have infinite credits, it also makes this mechanic great for planning rebellions against a warden or can take a blue out of the equation.
reds: 500 credits - players (both reds and blus) can call hits on each other (no matter what team they're on) so it encourages trust in blues and reds
blu's: 1000 - for the same reason above but this time blues are more expensive so that they aren't taken out by every single red
warden:2000 - the warden is the most expensive because it wouldn't be fun if every time someone goes warden they get killed because a hit was placed on them.
NOTE: if this is added I encourage whoever is responsible to adjust the prices as everyone sees fit.
if anyone else has ideas feel free to discuss them!
since everyone is always paying people to kill someone for credits a great way to simplify this issue would be to make a "hitman" mechanic! here how it would work:
1) under the store option there could be an option to "call a hit" on a certain player,
2) the player (who wants to call the hit) would pick a person of interest to have them executed by another player.
3) then the player would pick another player (most likely another red) complete it in exchange for creds (from the player calling the hit) using the option.
----------------------------------------------------limits & restrictions--------------------------------------------------------------
1) some restrictions that would make this a "fun" mechanic would be that there could be a price chart for who you weren't killed and what status they have (i.e blu's and warden) this makes it fair and un-spamable unless you have infinite credits, it also makes this mechanic great for planning rebellions against a warden or can take a blue out of the equation.
reds: 500 credits - players (both reds and blus) can call hits on each other (no matter what team they're on) so it encourages trust in blues and reds
blu's: 1000 - for the same reason above but this time blues are more expensive so that they aren't taken out by every single red
warden:2000 - the warden is the most expensive because it wouldn't be fun if every time someone goes warden they get killed because a hit was placed on them.
NOTE: if this is added I encourage whoever is responsible to adjust the prices as everyone sees fit.
if anyone else has ideas feel free to discuss them!