Green
my burgers are aggressive
Howdy yall, I found a new map that looks nicer and plays a lot better. Most importantly there's not big sniper sight lines
http://gamebanana.com/maps/177256
http://gamebanana.com/maps/177256
This is orange_z7, skipped orange z5 and z6 from being uploaded since they were made during the testing phase, no sense in uploading them now. Now from this map and the previous z4_v3 lots has been added. Here is a list -Added Basement -Basement has a hazard -Underwater area is slightly larger, and includes a medium health kit -Second control points are smaller towers -Center tower was deleted and replaced with a completely new one -Added Admin Room --Admin Room Contains the Following: Button to activate another button to blow up the entire map and a button to activate the secret passage way to Darkling's Lair. -Added friendly room/Rave zone. This zone has damage disabled, and the DJ area is blocked off for admin access only, unless you have a sourcemod plugin to disable the button. The name of the wall is called (DJsheild) -Added Melee Arena (Take note it doesn't force you to be melee only, you will need a plugin from sourcemod called "addcond" and "areacond" otherwise it will NOT work.) Includes an admin control panel, they must noclip inside. -Further optmization -More walls to nerf snipers -Entrance to Darkling's Lair -Added ramp inside spawn to get to the small battlements for each team. -Added passageway under the small battlements for each team -Added teleport behind each teams spawn to enter the friendly/rave zone, from there to enter the arena. -Added 3D Skybox -Enabled HDR -Changed the small huts for each team. -Added the feature if you go on top of the enemy's spawn area you will get hurt. -Added func_nobuild in the basement on top of the little huts so the opposing team cannot build on it. -Rooftops have func_nobuild -Added trigger_hurt in spawns so enemy spies cannot go in the enemy spawn via teleporters, this disables on round end. Known Bugs: -Going under the tower to the water, sometimes the geometry will grab players, fix for this remains unknown.