Right now, if there are only scouts left alive, the boss steadily generates rage. I think this should not be the case, because arguably soldiers can be harder to kill than scouts with good rocket jumping. Also, if the boss has only has 500 health and would not be able to kill the scout without rage, they will camp for 30 seconds to get rage and then solo rage the scout, which is very lame. Overall, I don't think this rage generation mechanic is necessary, especially since scouts arguably are not the hardest class to kill in this game mode.