As things are right now, the damage that goomba stomps do varies dramatically. Sometimes your goomba stomp will do 700 damage, and other times it will only do 200 damage. For attempting to do something unreliable and risky as going for a goomba stomp, to only be rewarded for a measly 200 damage feels very bad.
Recently someone who was the last person alive goomba stomped a hale who only had 400 health left, and they lost because it was not able to do even that miniscule amount of damage. This just seems silly.
At the very minimum, I think the damage that goomba stomps do should be static, or at least not vary as much as they do, because its unreliability makes it not worth going for.
For setting a static damage of goomba stomps, I think 1000 should be the lowest to consider setting it to, because one could argue that 1500 or even 2000 damage is justified considering the difficulty and risk involved.
Recently someone who was the last person alive goomba stomped a hale who only had 400 health left, and they lost because it was not able to do even that miniscule amount of damage. This just seems silly.
At the very minimum, I think the damage that goomba stomps do should be static, or at least not vary as much as they do, because its unreliability makes it not worth going for.
For setting a static damage of goomba stomps, I think 1000 should be the lowest to consider setting it to, because one could argue that 1500 or even 2000 damage is justified considering the difficulty and risk involved.