Freak Fortress Weapon Stats (~80% complete)

David

Active Member
Big thanks to Raptor for running Soldier sets for me.
Took approx. ~5 hours to get the most used loadouts, and now I need to get Medic stuff and some rarely used items in other classes.

Unfortunately, this forum's formatting did not align with Word 2016, so I was forced to remove all formatting here (may add formatting in the complete edition). Simply use CTRL+F to find your weapon.

UPDATE: Added ~10 more stats. Roughly 90% complete.

Yuki, I do not plan to update this after I complete it. This is accurate as of Feb 18th, 2018. Please, if you don't mind, take this and make it an official thread in your name and update it. It has been requested many times and I decided I would help in hopes that you would do this.


Scout

Primaries

The Scattergun
+120% damage bonus
+20% faster firing speed
+200% max primary ammo on wearer
+20% faster reload speed

The Shortstop
+10% damage bonus
+33% clip size
+25% faster firing speed
+100% bullets per shot
+100% max primary ammo on wearer
100% less accurate
Increase in push force taken from damage and airblast

The Force-A-Nature
+60% damage bonus
+50% faster firing speed
Knockback on the target and shooter
+20% bullets per shot
+100% max primary ammo on wearer
+20% faster reload speed
-10% damage penalty
-66% clip size

The Soda Popper
+75% damage bonus
+70% faster firing speed
+200% max primary ammo on wearer
+20% faster reload time
On Hit: Builds Hype
-66% clip size

Baby Face's Blaster
+100% damage bonus
+33% clip size
+15% faster firing speed
+100% max primary ammo on wearer
On Hit: Builds Boost
Run speed increased with Boost
-34% clip size (21.78% or 22%)
10% slower move speed on wearer
-35 max health on wearer
Boost reduced on air jumps
Boost reduced when hit
Minicrits when it would normally crit

The Back Scatter
Not Recorded

Secondaries

The Pistol
+25% damage bonus
+20% clip size
+100% max secondary ammo on wearer

The Flying Guillotine
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits

Mad Milk
+25 max health on wearer
Extinguishing teammates reduces cooldown by 20%

Pretty Boy's Pocket Pistol
+50% damage bonus
+15% faster firing speed
+200% max secondary ammo on wearer
On Hit: Gain up to +7 health
-25% clip size

The Winger
+40% damage bonus
+290% clip size
+55% faster firing speed
+322% max secondary ammo on wearer
+25% greater jump height when active
-60% clip size
25% less accurate

Bonk! Atomic Punch
Unchanged

Crit-a-Cola
Unchanged

Melee

The Bat --Downgrade to Wrap Assassin
+17% damage bonus
+20% faster firing speed

The Sun on a Stick
Not Recorded

The Wrap Assassin
+50% damage bonus
+50% faster firing speed
+25% increase in recharge rate
Alt-Fire: Launches a festive ornament that shatters causing bleed
-65% damage penalty (To save space, this sums up to +17.5% (18%) damage bonus)

The Boston Basher
+17% damage bonus
+20% faster firing speed
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.

The Fan O'War
Not Recorded

The Candy Cane
+17% damage bonus
+20% faster firing speed
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer

The Sandman
+17% damage bonus
+20% faster firing speed
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer

The Atomizer
Grants Triple Jump while deployed
Melee attacks mini-crit while airborne
-25 max health on wearer
-15% damage vs players
This weapon deploys 50% slower

Soldier

Primaries

The Rocket Launcher / The Rocket Jumper
+100% damage bonus
+25% faster firing speed
+140% max primary ammo on wearer
+30% faster reload time

The Liberty Launcher
+100% damage bonus
+25% clip size
+25% faster firing speed
+140% max primary ammo on wearer
+30% faster reload time
+40% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty

The Cow Mangler 5000
+80% damage bonus
+10% faster firing speed
Does not require ammo
Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec
No random critical hits
Deals only 20% damage to buildings
Minicrits whenever it would normally crit

The Beggar's Bazooka
+100% damage bonus
+25% faster firing speed
+140% max primary ammo on wearer
+30% faster reload time
Hold Fire to load up to three rockets
Release Fire to unleash the barrage
-20% explosion radius
+3 degrees random projectile deviation
Overloading the chamber will cause a misfire
No ammo from dispensers while active

The Direct Hit
+140% damage bonus
+20% faster firing speed
+140% max primary ammo on wearer
+30% faster reload time
+80% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius

The Air Strike
+80% damage bonus
+25% faster firing speed
+300% max primary ammo on wearer
+30% faster reload time
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-15% damage penalty
-10% explosion radius

The Black Box
+100% damage bonus
+25% faster firing speed
+140% max primary ammo on wearer
+30% faster reload time
On Hit: Gain up to +20 health per attack
-25% clip size

Secondaries

The Shotgun
+50% damage bonus
+45% faster firing speed
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer

The Battalions Backup
+25 max health on wearer

The Gunboats
-60% blast damage from rocket jumps

The Righteous Bison
+9900% damage bonus
+20% faster firing speed
+20% faster reload time
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings
Minicrits whenever it would normally crit

The Concheror
+25 max health on wearer
+4 health regenerated per second on wearer

The Panic Attack
+50% damage bonus
+45% faster firing speed
+50% bullets per shot
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer
This weapon deploys 50% faster
Fires a fixed shot pattern
-30% damage penalty (this mixed with the other damage stat calculates to 35% to clear clutter)
Successive shots become less accurate

The Buff Banner
+25 max health on wearer

The Mantreads
+50% self damage force

The Reserve Shooter
+50% damage bonus
+45% faster firing speed
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

The Base Jumper
+25 max health on wearer

Melee

The Shovel
+17% damage bonus
+20% firing speed

The Market Gardener
Deals crits while the wielder is rocket jumping
20% slower firing speed
No random critical hits

The Half-Zatoichi
+50% damage bonus
+10% faster firing speed
Gain 50% of base health on kill
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills

The Disciplinary Action
+17% damage bonus
+20% faster firing speed
On Hit Teammate: Boosts both players’ speed for several seconds
-25% damage penalty

The Escape Plan
+17% damage bonus
+20% faster firing speed
Move speed increases as the user becomes injured
You are marked for death while active, and for a short period after switching weapons
-90% less healing from Medic sources

The Equalizer
+17% damage bonus
+20% faster firing speed
Damage increases as the user becomes injured
-90% less healing from Medic sources

The Pain Train -- Downgrade to The Shovel
+17% damage bonus
+20% faster firing speed
+1 cap rate (?)
+10% damage vulnerability

Pyro

Primaries

The Flamethrower
+120% damage bonus
+50% afterburn damage bonus
+50% max primary ammo on wearer
Extinguishing teammates restores 20 health
+164% airblast cost

The Degreaser
Not Recorded

The Phlogistinator
+80% damage bonus
+0% afterburn damage bonus (?)
+0% max primary ammo on wearer (?)
Build ‘Mmmph’ by dealing damage
Alt-Fire on full ‘Mmmph’: Taunt to gain crit for several seconds
Invulnerable while ‘Mmmph’ taunting.
No random critical hits
+25% airblast cost (?)
No airblast

The Backburner
Not Recorded

The Dragon's Fury
+80% damage bonus
+20% faster firing speed
+50% max primary ammo on wearer
Extinguishing teammates restores 20 health
Deals +300% damage to burning players
+50% repressurization rate on hit
-50% repressurization rate on Alt-Fire

Secondaries

The Shotgun
+50% damage bonus
+45% faster firing speed
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer

The Panic Attack
Not Recorded / Same as others?

The Flare Gun
+120% damage bonus
+100% critical hit vs burning players
+220% self damage force
+0% afterburn damage bonus
+0% afterburn duration (?)
+100% max secondary ammo on wearer
+33% damage to self

The Reserve Shooter
Not Recorded

The Manmelter
Not Recorded

The Scorch Shot --Downgrade to The Flare Gun?
+80% damage bonus
+100% critical hit vs burning players
+140% self damage force
+0% afterburn damage bonus (?)
+0% afterburn duration (?)
+100% max secondary ammo on wearer
+33% damage to self

The Detonator
Not Recorded

The Gas Passer
Not Recorded

The Thermal Thruster
Not Recorded

Melee

The Fire Axe –Technical downgrade to The Third Degree
+17% damage bonus
+20% faster firing speed

The Powerjack
+17% damage bonus
+20% faster firing speed
+15% faster move speed on wearer
+25 health restored on kill
20% damage vulnerability on wearer

The Sharpened Volcano Fragment
Not Recorded

The Neon Annihilator
Not Recorded

The Axtinguisher
+17% damage bonus
+20% faster firing speed
+100% critical hits vs burning players
-33% damage penalty (this combined with other = 11.39% so 11%)
20% slower firing speed
No random critical hits
This weapon deploys 20% slower

The Back Scratcher
Not Recorded

The Third Degree –Downgrade to The Hot Hand
+17% damage bonus
+20% faster firing speed
All players connected via Medigun beams are hit

The Homewrecker
Not Recorded

The Hot Hand
+50% damage bonus
+40% faster firing speed
Gain a speed boost when you hit an enemy player
-20% damage penalty (totals to 32%)

Demoman

Primaries

The Grenade Launcher
+50% damage bonus
+30% faster firing speed
+200% max primary ammo on wearer
+25% faster reload time

The Loose Cannon
+100% damage bonus
+25% faster firing speed
+100% max primary ammo on wearer
+25% faster reload time
+20% projectile speed
Cannonballs push players back on impact
Cannonballs do not explode on impact

The Loch-N-Load
+45% damage bonus
+50% faster firing speed
+200% max primary ammo on wearer
+25% faster reload time
+25% projectile speed
+20% damage vs buildings
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces

Ali Baba's Wee Booties / Bootlegger
+25 max health on wearer
+200% increase in turning control while charging
+10% faster move speed on wearer (shield required)
Melee kills refill 25% of your charge meter

The Iron Bomber
+50% damage bonus
+30% faster firing speed
+200% max primary ammo on wearer
+25% faster reload time
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

Secondaries

The Stickybomb launcher
+35% damage bonus
+50% faster firing speed
+100% max secondary ammo on wearer
+50% faster reload time
+9% faster move speed on wearer

The Splendid Screen
+65 max health on wearer
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer
+150% increase in charge impact damage
+50% increase in charge recharge rate

The Tide Turner
+35 max health on wearer
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charge time

The Chargin' Targe
Not Recorded

The Quickiebomb launcher
Not Recorded

The Scottish Resistance
+35% damage bonus
+50% faster firing speed
+100% max secondary ammo on wearer
+6 max pipebombs out
50% faster reload time
+9% faster move speed on wearer
Detonates stickybomb near the crosshair and directly under your feet
Able to destroy enemy stickybombs
0.8 sec slower bomb arm time

Melee

The Bottle
+17% damage bonus
+20% faster firing speed

The Half-Zatoichi
Not Recorded / Same as Soldier?

The Eyelander
+45% damage bonus
No random critical hits
-25 max health on wearer

The Scotsman's Skullcutter
Not Recorded

The Ullapool Caber
+40% damage bonus
On Hit: Gain up to +100 health
20% slower firing speed
No random critical hits
(finish)

The Claidheamh Mὸr
+45% damage bonus
0.5 sec increase in charge duration
Melee kills refill 25% of your charge meter
No random critical hits
15% damage vulnerability on wearer

The Persian Persuader
Not Recorded

The Pain Train
Not Recorded

Heavy

Primaries

The Minigun
+60% damage bonus
+50% max primary ammo on wearer
+25% faster spin up time
10% slower move speed while deployed
Critical damage is affected by range

The Tomislav
+60% damage bonus
+50% max primary ammo on wearer
+25% faster spin up time
+20% more accurate
Silent Killer: No barrel spin sound
20% slower firing speed
10% slower move speed while deployed
Critical damage is affected by range

The Brass Beast
+60% damage bonus
+50% max primary ammo on wearer
+25% faster spin up time
-20% damage resistance when below 50% health and spun up
50% slower spin up time (12.5% or 13%)
10% slower move speed while deployed
Critical damage is affected by range

The Natascha –Downgrade to the Minigun?
+30% damage bonus
+50% max primary ammo on wearer
+20% faster spin up time
+20% faster weapon switch
This weapon holsters 20% faster

The Huo-Long Heater
Not Recorded

Secondaries

The Shotgun
+50% damage bonus
+45% faster firing speed
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer

The Sandvich
+75 max health on wearer

The Panic Attack
Not Recorded

The Buffalo Steak Sandvich
Not Recorded

The Family Business
+1300% damage bonus
+0% clip size (?)
+20% faster firing speed
+300% self damage force
+200% max secondary ammo on wearer
+10% faster reload time
+50% projectile speed
25% faster weapon switch
+400% damage to self

The Dalokah's Bar
+75 max health on wearer
Adds +50 max health for 30 seconds

The Second Banana
Not Recorded

Melee

The Fists
+17% damage bonus
+20% faster firing speed

The Killing Gloves of Boxing
Not Recorded

The Gloves of Running Urgently
+17% damage bonus
+20% faster firing speed
+30% faster move speed on wearer
This weapon holsters 50% slower
Maximum health is drained while weapon is active

The Fists of Steel
+17% damage bonus
+20% faster firing speed
-40% damage from ranged sources while active
+100% damage from melee sources while active
This weapon holsters 100% slower
Incomplete Recording

The Eviction Notice
+17% damage bonus
+20% faster firing speed
On Hit: Gain a speed boost
+15% faster move speed on wearer
-60% damage penalty (combined = 6.8% or 7%)
Maximum health is drained while item is active

The Holiday Punch
Not Recorded

The Warrior's Spirit
Not Recorded

Engineer

Primaries

The Shotgun
+50% damage bonus
+45% faster firing speed
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer

The Panic Attack
Not Recorded / Same as others?

The Rescue Ranger
+60% damage bonus
+0% clip size (?)
+40% faster firing speed
+100% max primary ammo on wearer
+10% faster reload time
Alt-Fire: Use 100 metal to pick up your targeted buildings from long range
Fires a special bolt that can repair friendly buildings
-34% clip size
-50% max primary ammo on wearer (totals to +50% max primary ammo on wearer)
Self mark for death when hauling buildings

The Frontier Justice
+40% damage bonus
+75% clip size
+50% faster firing speed
+56% max primary ammo on wearer
+25% faster reload time
Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed
-50% clip size
No random critical hits
Revenge crits are lost on death

The Pomson 6000
+1600% damage bonus
+50% faster firing speed
+700% self damage force
+35% faster reload time
Does not require ammo
-35% self damage force (with the other one this calculates back to +455% self damage force to clean up clutter)
+500% damage to self

The Widowmaker
Not Recorded

Secondaries

The Pistol
+15% damage bonus
+0% clip size (?)

The Short Circuit
+17% damage bonus
+20% faster firing speed
Alt-Fire: -10 ammo per attack and -5 ammo per projectile destroyed
No reload necessary
No random critical hits
Per Shot: -5 ammo
Uses metal for ammo

The Wrangler
+50 max health on wearer
+20 metal regenerated every 5 seconds on wearer

Melee

The Wrench
+17% damage bonus
+15% faster firing speed
+80 metal regenerated every 5 seconds on wearer
+46% max building health
+0% sentry firing speed (?)
+0% dispenser range (?)

The Gunslinger
+17% damage bonus
+15% faster firing speed
+25 max health on wearer
+60 metal regenerated every 5 seconds on wearer
+0% max building health (?)
+0% sentry firing speed (?)
+0% dispenser range (?)
Sentry build speed increased by 150%
Third successful punch in a row always crits
No random critical hits
Replaces the Sentry with a Mini-Sentry

The Eureka Effect
+17% damage bonus
+15% faster firing speed
+80 metal regenerated every 5 seconds on wearer
+46% max building health
+0% sentry firing speed (?)
+0% dispenser range (?)

The Jag
+17% damage bonus
+25% faster firing speed
Construction hit speed boost increased by 30%
+70 metal regenerated every 5 seconds on wearer
+0 max building health (?)
+0% sentry firing speed (?)
+0% dispenser range (?)
-25% damage penalty
20% slower repair rate
-33% damage penalty vs buildings

The Southern Hospitality
+17% damage bonus
+15% faster firing speed
+80 metal regenerated every 5 seconds on wearer
On Hit: Bleed for 5 seconds
+46% max building health
+0% sentry firing speed (?)
+0% dispenser range (?)
No random critical hits
20% fire damage vulnerability on wearer

Medic

Primaries

Syringe Gun
Not Recorded

The Blutsauger
Not Recorded

The Crusader's Crossbow
+40% damage bonus
On Hit: 5% Ubercharge added
30% faster reload time
No headshots
-75% max primary ammo on wearer

The Overdose
Not Recorded

Secondaries

The Medi-Gun
+25% Ubercharge rate
+0% max overheal (?)
This weapon holsters 25% faster
Uber duration increased 2 seconds
This weapon deploys 25% faster

The Vaccinator
+25% Ubercharge rate
+0% max overheal (?)
This weapon holsters 25% faster
Uber duration increased 2 seconds
This weapon deploys 25% faster

The Kritzkrieg
+25% Ubercharge rate
+0% max overheal (?)
This weapon holsters 25% faster
Uber duration increased 2 seconds
This weapon deploys 25% faster

The Quick-fix
Not Recorded

Melee

The Bonesaw
Not Recorded / Same as other Stock weapons?

The Vita-saw
Not Recorded

The Solemn Vow
Not Recorded

The Ubersaw
+0% damage bonus (?)
On Hit: 25% Ubercharge added
20% slower firing speed

The Amputator
Not Recorded

Sniper

Primaries

The Sniper Rifle
+33% damage bonus
+100% max primary ammo on wearer

The Classic
Not Recorded

The Machina
+33% damage bonus
+100% max primary ammo on wearer
On Full Charge: +15% damage per shot
On Full Charge: Projectiles penetrate players
Cannot fire unless zoomed
Fires tracer rounds

The Hitman's Heatmaker
+33% damage bonus
+100% max primary ammo on wearer
Gain Focus on kills and assists
Press ‘Reload’ to active focus
In Focus: +25% faster charge and no unscoping
-20% damage on body shot

The Huntsman / Fortified Compound
+80% damage bonus
+25% faster firing speed
+200% max primary ammo on wearer

The Sydney Sleeper
+33% damage bonus
+25% charge rate
+100% max primary ammo on wearer
On Scoped Hit: Jarate target for 2 to 8 seconds based on amount charged. (remove this also?)
Headshots or fully charged shots cause an explosion of Jarate. (could we remove this as it breaks the weapon sometimes)
No random critical hits
No headshots

The Bazaar Bargain --Downgrade to The Sniper Rifle
+33% damage bonus
+100% max primary ammo on wearer
Base charge rate decreased by 50%

Secondaries

The SMG
+15% damage bonus
+0% clip size (?)
+10% faster firing speed
+100% max secondary ammo on wearer

The Cleaner's Carbine
+300% damage bonus
+100% self damage force
-60% clip size
20% slower firing speed
-47% max secondary ammo on wearer
+25% damage to self

Darwin's Danger Shield
+50% fire damage resistance on wearer
Immune to the effects of afterburn

Jarate
+25 max health on wearer
Extinguishing teammates reduces cooldown by 20%

The Razorback
Not Recorded

The Cozy Camper
+4 health regenerated per second on wearer
No flinching while aiming and fully charged
Knockback reduced by 20% when aiming

Melee

The Kukri
+17% damage bonus
+20% faster firing speed

The Bushwacka
+17% damage bonus
+20% firing speed bonus
Crits whenever it would normally mini-crit
No random critical hits
20% damage vulnerability on wearer

The Tribalman's Shiv
+17% damage bonus
+20% faster firing speed
On hit: Bleed for 6 seconds
-50% damage penalty (combined with the other this is 8.5% or 9% damage bonus)

The Shahanshah
+17% damage bonus
+20% faster firing speed
25% increase in damage when health <50% of max
25% decrease in damage when health >50% of max

Spy

Primaries

The Revolver
+120% damage bonus
+33% clip size
+20% faster firing speed
+100% max primary ammo on wearer
+20% faster reload time

The Enforcer
+65% damage bonus
+0% clip size (?)
Incomplete Recording

The Diamondback
+75% damage bonus
+0% max secondary ammo on wearer (?)
-50% clip size
20% slower firing speed
-10% self damage force
+25% damage to self

The Ambassador
+220% damage bonus
+20% faster firing speed
Crits on headshot
+100% max secondary ammo on wearer
+20% faster reload time
-15% damage penalty
20% slower firing speed
No random critical hits
Critical damage is affected by range

The L'etranger
+80% damage bonus
+40% cloak duration
+15% cloak on hit
-20% damage penalty

Melee

The Knife
+50% damage bonus

Your Eternal Reward
Not Recorded

Conniver's Kunai
+50% damage bonus
+15 max health on wearer
-6 health drained per second on wearer

The Spy-Cicle
+50% damage bonus
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo

The Big Earner
+50% damage bonus
+5% faster move speed on wearer
-5 max health on wearer
-5 health drained per second on wearer

Invisi-watches

Invis Watch
Not Recorded

The Dead Ringer
+50% cloak regen rate
+40% cloak duration
-50% cloak meter when Feign Death is activated

The Cloak and Dagger
Not Recorded / Invis Watch?

Sappers

The Sapper
Unchanged

The Red-tape Recorder
Unchanged
 
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Yuki

Administrator
Staff member
TF2 Admin
I appreciate the effort but you should know that these can change often enough that keeping an up to date list is kinda unpractical.
 

Fluquor

basically hitlerchan
Staff member
TF2 Admin
Wow, very impressive work and I can see it was quite meticulous to complete. I'll definitely use this post as a reference for those wondering what specific weapon stats are. Thanks <3
 

Zero1763

Recognized Member
is this the real Joe Biden?
Btw if you ever do something like this on a complete scale for anyone, might wanna color code and bold more things
 

Fluquor

basically hitlerchan
Staff member
TF2 Admin
Also just a side note, for the kunai, all red players have base regen already, so the spy using kunai regenerates starting from +1 per second scaling up to 5.
 

Wickednick

Recognized Member
I appreciate the effort but you should know that these can change often enough that keeping an up to date list is kinda unpractical.
u n p r a c t i c a l

Its impractical you canadian swine
 

Green

my burgers are aggressive
Merpy, the kunai starts at +1 and goes to +4 unless yuki recently changed it
 

David

Active Member
The only reason I did not format this post was because when I copied this to the forums from Word 2016, the formatting was not compatible and turned the post into a mess, so I had to remove all formatting. I was relatively tired after working on what I had for about 5 hours so I did not format it. I will make sure to format this post when I complete it.

Also, I realize that there are many changes made to weapons and keeping up to date with one list of stats can be impractical, but I feel players would be interested enough if their set was reworked to come look and see what kind of weapons they would migrate to.

In theory, it would not be impractical from a user standpoint as I feel that regulars or even newbies would be interested in seeing what they could run for the day, even if it were to change the next day. And if it did, when they came back they would try to run the set again, see it wasn't the same, and come running back to the thread. I just think it would be a much more useful method than having users spectate them to give them stats or someone telling them what changed.

I would be glad to keep this up to date on a weekly basis if someone could give me a list of weapons to look at to update, as I myself find myself running sets based on a server's stat list if there is one provided.

Another thing a stat list would improve is variability in user sets, giving a player more insight into what could potentially be used and what wouldn't work; and, it could potentially help in considering future buffs/nerfs, such as how the Bat is a downgrade to the Wrap Assassin, and other unnoted things (as they are simply underused weapons.) I also found many items with stats that appeared meaningless (denoted with (?) next to the stat) that could potentially be removed to reduce clutter. I recently collected the knowledge that if you give a weapon more than 28 stats at one time, it generally crashes the server (I don't know if there are any exceptions).

In short, I feel as if that changes are so common to this server, then something like this would be almost inevitably useful.
 
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Pyrelancer

Recognized Member
A month ago I recorded the stats on the server into my guide (in the most confusing, uninformative and convoluted way possible). I'll run through and update it with what I see here, but it should have the stat bonuses listed for a few of the items you're looking for (although I'd still go and test them just to be sure).

On a related note, I think I'll suggest item combinations instead of just listing a few recommended weapons, since you brought up that players are looking for what sets they can run these days.
 
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