David
Active Member
Big thanks to Raptor for running Soldier sets for me.
Took approx. ~5 hours to get the most used loadouts, and now I need to get Medic stuff and some rarely used items in other classes.
Unfortunately, this forum's formatting did not align with Word 2016, so I was forced to remove all formatting here (may add formatting in the complete edition). Simply use CTRL+F to find your weapon.
UPDATE: Added ~10 more stats. Roughly 90% complete.
Yuki, I do not plan to update this after I complete it. This is accurate as of Feb 18th, 2018. Please, if you don't mind, take this and make it an official thread in your name and update it. It has been requested many times and I decided I would help in hopes that you would do this.
Scout
Primaries
The Scattergun
+120% damage bonus
+20% faster firing speed
+200% max primary ammo on wearer
+20% faster reload speed
The Shortstop
+10% damage bonus
+33% clip size
+25% faster firing speed
+100% bullets per shot
+100% max primary ammo on wearer
100% less accurate
Increase in push force taken from damage and airblast
The Force-A-Nature
+60% damage bonus
+50% faster firing speed
Knockback on the target and shooter
+20% bullets per shot
+100% max primary ammo on wearer
+20% faster reload speed
-10% damage penalty
-66% clip size
The Soda Popper
+75% damage bonus
+70% faster firing speed
+200% max primary ammo on wearer
+20% faster reload time
On Hit: Builds Hype
-66% clip size
Baby Face's Blaster
+100% damage bonus
+33% clip size
+15% faster firing speed
+100% max primary ammo on wearer
On Hit: Builds Boost
Run speed increased with Boost
-34% clip size (21.78% or 22%)
10% slower move speed on wearer
-35 max health on wearer
Boost reduced on air jumps
Boost reduced when hit
Minicrits when it would normally crit
The Back Scatter
Not Recorded
Secondaries
The Pistol
+25% damage bonus
+20% clip size
+100% max secondary ammo on wearer
The Flying Guillotine
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits
Mad Milk
+25 max health on wearer
Extinguishing teammates reduces cooldown by 20%
Pretty Boy's Pocket Pistol
+50% damage bonus
+15% faster firing speed
+200% max secondary ammo on wearer
On Hit: Gain up to +7 health
-25% clip size
The Winger
+40% damage bonus
+290% clip size
+55% faster firing speed
+322% max secondary ammo on wearer
+25% greater jump height when active
-60% clip size
25% less accurate
Bonk! Atomic Punch
Unchanged
Crit-a-Cola
Unchanged
Melee
The Bat --Downgrade to Wrap Assassin
+17% damage bonus
+20% faster firing speed
The Sun on a Stick
Not Recorded
The Wrap Assassin
+50% damage bonus
+50% faster firing speed
+25% increase in recharge rate
Alt-Fire: Launches a festive ornament that shatters causing bleed
-65% damage penalty (To save space, this sums up to +17.5% (18%) damage bonus)
The Boston Basher
+17% damage bonus
+20% faster firing speed
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.
The Fan O'War
Not Recorded
The Candy Cane
+17% damage bonus
+20% faster firing speed
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer
The Sandman
+17% damage bonus
+20% faster firing speed
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer
The Atomizer
Grants Triple Jump while deployed
Melee attacks mini-crit while airborne
-25 max health on wearer
-15% damage vs players
This weapon deploys 50% slower
Soldier
Primaries
The Rocket Launcher / The Rocket Jumper
+100% damage bonus
+25% faster firing speed
+140% max primary ammo on wearer
+30% faster reload time
The Liberty Launcher
+100% damage bonus
+25% clip size
+25% faster firing speed
+140% max primary ammo on wearer
+30% faster reload time
+40% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty
The Cow Mangler 5000
+80% damage bonus
+10% faster firing speed
Does not require ammo
Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec
No random critical hits
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
The Beggar's Bazooka
+100% damage bonus
+25% faster firing speed
+140% max primary ammo on wearer
+30% faster reload time
Hold Fire to load up to three rockets
Release Fire to unleash the barrage
-20% explosion radius
+3 degrees random projectile deviation
Overloading the chamber will cause a misfire
No ammo from dispensers while active
The Direct Hit
+140% damage bonus
+20% faster firing speed
+140% max primary ammo on wearer
+30% faster reload time
+80% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius
The Air Strike
+80% damage bonus
+25% faster firing speed
+300% max primary ammo on wearer
+30% faster reload time
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-15% damage penalty
-10% explosion radius
The Black Box
+100% damage bonus
+25% faster firing speed
+140% max primary ammo on wearer
+30% faster reload time
On Hit: Gain up to +20 health per attack
-25% clip size
Secondaries
The Shotgun
+50% damage bonus
+45% faster firing speed
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer
The Battalions Backup
+25 max health on wearer
The Gunboats
-60% blast damage from rocket jumps
The Righteous Bison
+9900% damage bonus
+20% faster firing speed
+20% faster reload time
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
The Concheror
+25 max health on wearer
+4 health regenerated per second on wearer
The Panic Attack
+50% damage bonus
+45% faster firing speed
+50% bullets per shot
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer
This weapon deploys 50% faster
Fires a fixed shot pattern
-30% damage penalty (this mixed with the other damage stat calculates to 35% to clear clutter)
Successive shots become less accurate
The Buff Banner
+25 max health on wearer
The Mantreads
+50% self damage force
The Reserve Shooter
+50% damage bonus
+45% faster firing speed
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size
The Base Jumper
+25 max health on wearer
Melee
The Shovel
+17% damage bonus
+20% firing speed
The Market Gardener
Deals crits while the wielder is rocket jumping
20% slower firing speed
No random critical hits
The Half-Zatoichi
+50% damage bonus
+10% faster firing speed
Gain 50% of base health on kill
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
The Disciplinary Action
+17% damage bonus
+20% faster firing speed
On Hit Teammate: Boosts both players’ speed for several seconds
-25% damage penalty
The Escape Plan
+17% damage bonus
+20% faster firing speed
Move speed increases as the user becomes injured
You are marked for death while active, and for a short period after switching weapons
-90% less healing from Medic sources
The Equalizer
+17% damage bonus
+20% faster firing speed
Damage increases as the user becomes injured
-90% less healing from Medic sources
The Pain Train -- Downgrade to The Shovel
+17% damage bonus
+20% faster firing speed
+1 cap rate (?)
+10% damage vulnerability
Pyro
Primaries
The Flamethrower
+120% damage bonus
+50% afterburn damage bonus
+50% max primary ammo on wearer
Extinguishing teammates restores 20 health
+164% airblast cost
The Degreaser
Not Recorded
The Phlogistinator
+80% damage bonus
+0% afterburn damage bonus (?)
+0% max primary ammo on wearer (?)
Build ‘Mmmph’ by dealing damage
Alt-Fire on full ‘Mmmph’: Taunt to gain crit for several seconds
Invulnerable while ‘Mmmph’ taunting.
No random critical hits
+25% airblast cost (?)
No airblast
The Backburner
Not Recorded
The Dragon's Fury
+80% damage bonus
+20% faster firing speed
+50% max primary ammo on wearer
Extinguishing teammates restores 20 health
Deals +300% damage to burning players
+50% repressurization rate on hit
-50% repressurization rate on Alt-Fire
Secondaries
The Shotgun
+50% damage bonus
+45% faster firing speed
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer
The Panic Attack
Not Recorded / Same as others?
The Flare Gun
+120% damage bonus
+100% critical hit vs burning players
+220% self damage force
+0% afterburn damage bonus
+0% afterburn duration (?)
+100% max secondary ammo on wearer
+33% damage to self
The Reserve Shooter
Not Recorded
The Manmelter
Not Recorded
The Scorch Shot --Downgrade to The Flare Gun?
+80% damage bonus
+100% critical hit vs burning players
+140% self damage force
+0% afterburn damage bonus (?)
+0% afterburn duration (?)
+100% max secondary ammo on wearer
+33% damage to self
The Detonator
Not Recorded
The Gas Passer
Not Recorded
The Thermal Thruster
Not Recorded
Melee
The Fire Axe –Technical downgrade to The Third Degree
+17% damage bonus
+20% faster firing speed
The Powerjack
+17% damage bonus
+20% faster firing speed
+15% faster move speed on wearer
+25 health restored on kill
20% damage vulnerability on wearer
The Sharpened Volcano Fragment
Not Recorded
The Neon Annihilator
Not Recorded
The Axtinguisher
+17% damage bonus
+20% faster firing speed
+100% critical hits vs burning players
-33% damage penalty (this combined with other = 11.39% so 11%)
20% slower firing speed
No random critical hits
This weapon deploys 20% slower
The Back Scratcher
Not Recorded
The Third Degree –Downgrade to The Hot Hand
+17% damage bonus
+20% faster firing speed
All players connected via Medigun beams are hit
The Homewrecker
Not Recorded
The Hot Hand
+50% damage bonus
+40% faster firing speed
Gain a speed boost when you hit an enemy player
-20% damage penalty (totals to 32%)
Demoman
Primaries
The Grenade Launcher
+50% damage bonus
+30% faster firing speed
+200% max primary ammo on wearer
+25% faster reload time
The Loose Cannon
+100% damage bonus
+25% faster firing speed
+100% max primary ammo on wearer
+25% faster reload time
+20% projectile speed
Cannonballs push players back on impact
Cannonballs do not explode on impact
The Loch-N-Load
+45% damage bonus
+50% faster firing speed
+200% max primary ammo on wearer
+25% faster reload time
+25% projectile speed
+20% damage vs buildings
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces
Ali Baba's Wee Booties / Bootlegger
+25 max health on wearer
+200% increase in turning control while charging
+10% faster move speed on wearer (shield required)
Melee kills refill 25% of your charge meter
The Iron Bomber
+50% damage bonus
+30% faster firing speed
+200% max primary ammo on wearer
+25% faster reload time
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius
Secondaries
The Stickybomb launcher
+35% damage bonus
+50% faster firing speed
+100% max secondary ammo on wearer
+50% faster reload time
+9% faster move speed on wearer
The Splendid Screen
+65 max health on wearer
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer
+150% increase in charge impact damage
+50% increase in charge recharge rate
The Tide Turner
+35 max health on wearer
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charge time
The Chargin' Targe
Not Recorded
The Quickiebomb launcher
Not Recorded
The Scottish Resistance
+35% damage bonus
+50% faster firing speed
+100% max secondary ammo on wearer
+6 max pipebombs out
50% faster reload time
+9% faster move speed on wearer
Detonates stickybomb near the crosshair and directly under your feet
Able to destroy enemy stickybombs
0.8 sec slower bomb arm time
Melee
The Bottle
+17% damage bonus
+20% faster firing speed
The Half-Zatoichi
Not Recorded / Same as Soldier?
The Eyelander
+45% damage bonus
No random critical hits
-25 max health on wearer
The Scotsman's Skullcutter
Not Recorded
The Ullapool Caber
+40% damage bonus
On Hit: Gain up to +100 health
20% slower firing speed
No random critical hits
(finish)
The Claidheamh Mὸr
+45% damage bonus
0.5 sec increase in charge duration
Melee kills refill 25% of your charge meter
No random critical hits
15% damage vulnerability on wearer
The Persian Persuader
Not Recorded
The Pain Train
Not Recorded
Heavy
Primaries
The Minigun
+60% damage bonus
+50% max primary ammo on wearer
+25% faster spin up time
10% slower move speed while deployed
Critical damage is affected by range
The Tomislav
+60% damage bonus
+50% max primary ammo on wearer
+25% faster spin up time
+20% more accurate
Silent Killer: No barrel spin sound
20% slower firing speed
10% slower move speed while deployed
Critical damage is affected by range
The Brass Beast
+60% damage bonus
+50% max primary ammo on wearer
+25% faster spin up time
-20% damage resistance when below 50% health and spun up
50% slower spin up time (12.5% or 13%)
10% slower move speed while deployed
Critical damage is affected by range
The Natascha –Downgrade to the Minigun?
+30% damage bonus
+50% max primary ammo on wearer
+20% faster spin up time
+20% faster weapon switch
This weapon holsters 20% faster
The Huo-Long Heater
Not Recorded
Secondaries
The Shotgun
+50% damage bonus
+45% faster firing speed
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer
The Sandvich
+75 max health on wearer
The Panic Attack
Not Recorded
The Buffalo Steak Sandvich
Not Recorded
The Family Business
+1300% damage bonus
+0% clip size (?)
+20% faster firing speed
+300% self damage force
+200% max secondary ammo on wearer
+10% faster reload time
+50% projectile speed
25% faster weapon switch
+400% damage to self
The Dalokah's Bar
+75 max health on wearer
Adds +50 max health for 30 seconds
The Second Banana
Not Recorded
Melee
The Fists
+17% damage bonus
+20% faster firing speed
The Killing Gloves of Boxing
Not Recorded
The Gloves of Running Urgently
+17% damage bonus
+20% faster firing speed
+30% faster move speed on wearer
This weapon holsters 50% slower
Maximum health is drained while weapon is active
The Fists of Steel
+17% damage bonus
+20% faster firing speed
-40% damage from ranged sources while active
+100% damage from melee sources while active
This weapon holsters 100% slower
Incomplete Recording
The Eviction Notice
+17% damage bonus
+20% faster firing speed
On Hit: Gain a speed boost
+15% faster move speed on wearer
-60% damage penalty (combined = 6.8% or 7%)
Maximum health is drained while item is active
The Holiday Punch
Not Recorded
The Warrior's Spirit
Not Recorded
Engineer
Primaries
The Shotgun
+50% damage bonus
+45% faster firing speed
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer
The Panic Attack
Not Recorded / Same as others?
The Rescue Ranger
+60% damage bonus
+0% clip size (?)
+40% faster firing speed
+100% max primary ammo on wearer
+10% faster reload time
Alt-Fire: Use 100 metal to pick up your targeted buildings from long range
Fires a special bolt that can repair friendly buildings
-34% clip size
-50% max primary ammo on wearer (totals to +50% max primary ammo on wearer)
Self mark for death when hauling buildings
The Frontier Justice
+40% damage bonus
+75% clip size
+50% faster firing speed
+56% max primary ammo on wearer
+25% faster reload time
Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed
-50% clip size
No random critical hits
Revenge crits are lost on death
The Pomson 6000
+1600% damage bonus
+50% faster firing speed
+700% self damage force
+35% faster reload time
Does not require ammo
-35% self damage force (with the other one this calculates back to +455% self damage force to clean up clutter)
+500% damage to self
The Widowmaker
Not Recorded
Secondaries
The Pistol
+15% damage bonus
+0% clip size (?)
The Short Circuit
+17% damage bonus
+20% faster firing speed
Alt-Fire: -10 ammo per attack and -5 ammo per projectile destroyed
No reload necessary
No random critical hits
Per Shot: -5 ammo
Uses metal for ammo
The Wrangler
+50 max health on wearer
+20 metal regenerated every 5 seconds on wearer
Melee
The Wrench
+17% damage bonus
+15% faster firing speed
+80 metal regenerated every 5 seconds on wearer
+46% max building health
+0% sentry firing speed (?)
+0% dispenser range (?)
The Gunslinger
+17% damage bonus
+15% faster firing speed
+25 max health on wearer
+60 metal regenerated every 5 seconds on wearer
+0% max building health (?)
+0% sentry firing speed (?)
+0% dispenser range (?)
Sentry build speed increased by 150%
Third successful punch in a row always crits
No random critical hits
Replaces the Sentry with a Mini-Sentry
The Eureka Effect
+17% damage bonus
+15% faster firing speed
+80 metal regenerated every 5 seconds on wearer
+46% max building health
+0% sentry firing speed (?)
+0% dispenser range (?)
The Jag
+17% damage bonus
+25% faster firing speed
Construction hit speed boost increased by 30%
+70 metal regenerated every 5 seconds on wearer
+0 max building health (?)
+0% sentry firing speed (?)
+0% dispenser range (?)
-25% damage penalty
20% slower repair rate
-33% damage penalty vs buildings
The Southern Hospitality
+17% damage bonus
+15% faster firing speed
+80 metal regenerated every 5 seconds on wearer
On Hit: Bleed for 5 seconds
+46% max building health
+0% sentry firing speed (?)
+0% dispenser range (?)
No random critical hits
20% fire damage vulnerability on wearer
Medic
Primaries
Syringe Gun
Not Recorded
The Blutsauger
Not Recorded
The Crusader's Crossbow
+40% damage bonus
On Hit: 5% Ubercharge added
30% faster reload time
No headshots
-75% max primary ammo on wearer
The Overdose
Not Recorded
Secondaries
The Medi-Gun
+25% Ubercharge rate
+0% max overheal (?)
This weapon holsters 25% faster
Uber duration increased 2 seconds
This weapon deploys 25% faster
The Vaccinator
+25% Ubercharge rate
+0% max overheal (?)
This weapon holsters 25% faster
Uber duration increased 2 seconds
This weapon deploys 25% faster
The Kritzkrieg
+25% Ubercharge rate
+0% max overheal (?)
This weapon holsters 25% faster
Uber duration increased 2 seconds
This weapon deploys 25% faster
The Quick-fix
Not Recorded
Melee
The Bonesaw
Not Recorded / Same as other Stock weapons?
The Vita-saw
Not Recorded
The Solemn Vow
Not Recorded
The Ubersaw
+0% damage bonus (?)
On Hit: 25% Ubercharge added
20% slower firing speed
The Amputator
Not Recorded
Sniper
Primaries
The Sniper Rifle
+33% damage bonus
+100% max primary ammo on wearer
The Classic
Not Recorded
The Machina
+33% damage bonus
+100% max primary ammo on wearer
On Full Charge: +15% damage per shot
On Full Charge: Projectiles penetrate players
Cannot fire unless zoomed
Fires tracer rounds
The Hitman's Heatmaker
+33% damage bonus
+100% max primary ammo on wearer
Gain Focus on kills and assists
Press ‘Reload’ to active focus
In Focus: +25% faster charge and no unscoping
-20% damage on body shot
The Huntsman / Fortified Compound
+80% damage bonus
+25% faster firing speed
+200% max primary ammo on wearer
The Sydney Sleeper
+33% damage bonus
+25% charge rate
+100% max primary ammo on wearer
On Scoped Hit: Jarate target for 2 to 8 seconds based on amount charged. (remove this also?)
Headshots or fully charged shots cause an explosion of Jarate. (could we remove this as it breaks the weapon sometimes)
No random critical hits
No headshots
The Bazaar Bargain --Downgrade to The Sniper Rifle
+33% damage bonus
+100% max primary ammo on wearer
Base charge rate decreased by 50%
Secondaries
The SMG
+15% damage bonus
+0% clip size (?)
+10% faster firing speed
+100% max secondary ammo on wearer
The Cleaner's Carbine
+300% damage bonus
+100% self damage force
-60% clip size
20% slower firing speed
-47% max secondary ammo on wearer
+25% damage to self
Darwin's Danger Shield
+50% fire damage resistance on wearer
Immune to the effects of afterburn
Jarate
+25 max health on wearer
Extinguishing teammates reduces cooldown by 20%
The Razorback
Not Recorded
The Cozy Camper
+4 health regenerated per second on wearer
No flinching while aiming and fully charged
Knockback reduced by 20% when aiming
Melee
The Kukri
+17% damage bonus
+20% faster firing speed
The Bushwacka
+17% damage bonus
+20% firing speed bonus
Crits whenever it would normally mini-crit
No random critical hits
20% damage vulnerability on wearer
The Tribalman's Shiv
+17% damage bonus
+20% faster firing speed
On hit: Bleed for 6 seconds
-50% damage penalty (combined with the other this is 8.5% or 9% damage bonus)
The Shahanshah
+17% damage bonus
+20% faster firing speed
25% increase in damage when health <50% of max
25% decrease in damage when health >50% of max
Spy
Primaries
The Revolver
+120% damage bonus
+33% clip size
+20% faster firing speed
+100% max primary ammo on wearer
+20% faster reload time
The Enforcer
+65% damage bonus
+0% clip size (?)
Incomplete Recording
The Diamondback
+75% damage bonus
+0% max secondary ammo on wearer (?)
-50% clip size
20% slower firing speed
-10% self damage force
+25% damage to self
The Ambassador
+220% damage bonus
+20% faster firing speed
Crits on headshot
+100% max secondary ammo on wearer
+20% faster reload time
-15% damage penalty
20% slower firing speed
No random critical hits
Critical damage is affected by range
The L'etranger
+80% damage bonus
+40% cloak duration
+15% cloak on hit
-20% damage penalty
Melee
The Knife
+50% damage bonus
Your Eternal Reward
Not Recorded
Conniver's Kunai
+50% damage bonus
+15 max health on wearer
-6 health drained per second on wearer
The Spy-Cicle
+50% damage bonus
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo
The Big Earner
+50% damage bonus
+5% faster move speed on wearer
-5 max health on wearer
-5 health drained per second on wearer
Invisi-watches
Invis Watch
Not Recorded
The Dead Ringer
+50% cloak regen rate
+40% cloak duration
-50% cloak meter when Feign Death is activated
The Cloak and Dagger
Not Recorded / Invis Watch?
Sappers
The Sapper
Unchanged
The Red-tape Recorder
Unchanged
Took approx. ~5 hours to get the most used loadouts, and now I need to get Medic stuff and some rarely used items in other classes.
Unfortunately, this forum's formatting did not align with Word 2016, so I was forced to remove all formatting here (may add formatting in the complete edition). Simply use CTRL+F to find your weapon.
UPDATE: Added ~10 more stats. Roughly 90% complete.
Yuki, I do not plan to update this after I complete it. This is accurate as of Feb 18th, 2018. Please, if you don't mind, take this and make it an official thread in your name and update it. It has been requested many times and I decided I would help in hopes that you would do this.
Scout
Primaries
The Scattergun
+120% damage bonus
+20% faster firing speed
+200% max primary ammo on wearer
+20% faster reload speed
The Shortstop
+10% damage bonus
+33% clip size
+25% faster firing speed
+100% bullets per shot
+100% max primary ammo on wearer
100% less accurate
Increase in push force taken from damage and airblast
The Force-A-Nature
+60% damage bonus
+50% faster firing speed
Knockback on the target and shooter
+20% bullets per shot
+100% max primary ammo on wearer
+20% faster reload speed
-10% damage penalty
-66% clip size
The Soda Popper
+75% damage bonus
+70% faster firing speed
+200% max primary ammo on wearer
+20% faster reload time
On Hit: Builds Hype
-66% clip size
Baby Face's Blaster
+100% damage bonus
+33% clip size
+15% faster firing speed
+100% max primary ammo on wearer
On Hit: Builds Boost
Run speed increased with Boost
-34% clip size (21.78% or 22%)
10% slower move speed on wearer
-35 max health on wearer
Boost reduced on air jumps
Boost reduced when hit
Minicrits when it would normally crit
The Back Scatter
Not Recorded
Secondaries
The Pistol
+25% damage bonus
+20% clip size
+100% max secondary ammo on wearer
The Flying Guillotine
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits
Mad Milk
+25 max health on wearer
Extinguishing teammates reduces cooldown by 20%
Pretty Boy's Pocket Pistol
+50% damage bonus
+15% faster firing speed
+200% max secondary ammo on wearer
On Hit: Gain up to +7 health
-25% clip size
The Winger
+40% damage bonus
+290% clip size
+55% faster firing speed
+322% max secondary ammo on wearer
+25% greater jump height when active
-60% clip size
25% less accurate
Bonk! Atomic Punch
Unchanged
Crit-a-Cola
Unchanged
Melee
The Bat --Downgrade to Wrap Assassin
+17% damage bonus
+20% faster firing speed
The Sun on a Stick
Not Recorded
The Wrap Assassin
+50% damage bonus
+50% faster firing speed
+25% increase in recharge rate
Alt-Fire: Launches a festive ornament that shatters causing bleed
-65% damage penalty (To save space, this sums up to +17.5% (18%) damage bonus)
The Boston Basher
+17% damage bonus
+20% faster firing speed
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.
The Fan O'War
Not Recorded
The Candy Cane
+17% damage bonus
+20% faster firing speed
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer
The Sandman
+17% damage bonus
+20% faster firing speed
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer
The Atomizer
Grants Triple Jump while deployed
Melee attacks mini-crit while airborne
-25 max health on wearer
-15% damage vs players
This weapon deploys 50% slower
Soldier
Primaries
The Rocket Launcher / The Rocket Jumper
+100% damage bonus
+25% faster firing speed
+140% max primary ammo on wearer
+30% faster reload time
The Liberty Launcher
+100% damage bonus
+25% clip size
+25% faster firing speed
+140% max primary ammo on wearer
+30% faster reload time
+40% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty
The Cow Mangler 5000
+80% damage bonus
+10% faster firing speed
Does not require ammo
Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec
No random critical hits
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
The Beggar's Bazooka
+100% damage bonus
+25% faster firing speed
+140% max primary ammo on wearer
+30% faster reload time
Hold Fire to load up to three rockets
Release Fire to unleash the barrage
-20% explosion radius
+3 degrees random projectile deviation
Overloading the chamber will cause a misfire
No ammo from dispensers while active
The Direct Hit
+140% damage bonus
+20% faster firing speed
+140% max primary ammo on wearer
+30% faster reload time
+80% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius
The Air Strike
+80% damage bonus
+25% faster firing speed
+300% max primary ammo on wearer
+30% faster reload time
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-15% damage penalty
-10% explosion radius
The Black Box
+100% damage bonus
+25% faster firing speed
+140% max primary ammo on wearer
+30% faster reload time
On Hit: Gain up to +20 health per attack
-25% clip size
Secondaries
The Shotgun
+50% damage bonus
+45% faster firing speed
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer
The Battalions Backup
+25 max health on wearer
The Gunboats
-60% blast damage from rocket jumps
The Righteous Bison
+9900% damage bonus
+20% faster firing speed
+20% faster reload time
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
The Concheror
+25 max health on wearer
+4 health regenerated per second on wearer
The Panic Attack
+50% damage bonus
+45% faster firing speed
+50% bullets per shot
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer
This weapon deploys 50% faster
Fires a fixed shot pattern
-30% damage penalty (this mixed with the other damage stat calculates to 35% to clear clutter)
Successive shots become less accurate
The Buff Banner
+25 max health on wearer
The Mantreads
+50% self damage force
The Reserve Shooter
+50% damage bonus
+45% faster firing speed
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size
The Base Jumper
+25 max health on wearer
Melee
The Shovel
+17% damage bonus
+20% firing speed
The Market Gardener
Deals crits while the wielder is rocket jumping
20% slower firing speed
No random critical hits
The Half-Zatoichi
+50% damage bonus
+10% faster firing speed
Gain 50% of base health on kill
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
The Disciplinary Action
+17% damage bonus
+20% faster firing speed
On Hit Teammate: Boosts both players’ speed for several seconds
-25% damage penalty
The Escape Plan
+17% damage bonus
+20% faster firing speed
Move speed increases as the user becomes injured
You are marked for death while active, and for a short period after switching weapons
-90% less healing from Medic sources
The Equalizer
+17% damage bonus
+20% faster firing speed
Damage increases as the user becomes injured
-90% less healing from Medic sources
The Pain Train -- Downgrade to The Shovel
+17% damage bonus
+20% faster firing speed
+1 cap rate (?)
+10% damage vulnerability
Pyro
Primaries
The Flamethrower
+120% damage bonus
+50% afterburn damage bonus
+50% max primary ammo on wearer
Extinguishing teammates restores 20 health
+164% airblast cost
The Degreaser
Not Recorded
The Phlogistinator
+80% damage bonus
+0% afterburn damage bonus (?)
+0% max primary ammo on wearer (?)
Build ‘Mmmph’ by dealing damage
Alt-Fire on full ‘Mmmph’: Taunt to gain crit for several seconds
Invulnerable while ‘Mmmph’ taunting.
No random critical hits
+25% airblast cost (?)
No airblast
The Backburner
Not Recorded
The Dragon's Fury
+80% damage bonus
+20% faster firing speed
+50% max primary ammo on wearer
Extinguishing teammates restores 20 health
Deals +300% damage to burning players
+50% repressurization rate on hit
-50% repressurization rate on Alt-Fire
Secondaries
The Shotgun
+50% damage bonus
+45% faster firing speed
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer
The Panic Attack
Not Recorded / Same as others?
The Flare Gun
+120% damage bonus
+100% critical hit vs burning players
+220% self damage force
+0% afterburn damage bonus
+0% afterburn duration (?)
+100% max secondary ammo on wearer
+33% damage to self
The Reserve Shooter
Not Recorded
The Manmelter
Not Recorded
The Scorch Shot --Downgrade to The Flare Gun?
+80% damage bonus
+100% critical hit vs burning players
+140% self damage force
+0% afterburn damage bonus (?)
+0% afterburn duration (?)
+100% max secondary ammo on wearer
+33% damage to self
The Detonator
Not Recorded
The Gas Passer
Not Recorded
The Thermal Thruster
Not Recorded
Melee
The Fire Axe –Technical downgrade to The Third Degree
+17% damage bonus
+20% faster firing speed
The Powerjack
+17% damage bonus
+20% faster firing speed
+15% faster move speed on wearer
+25 health restored on kill
20% damage vulnerability on wearer
The Sharpened Volcano Fragment
Not Recorded
The Neon Annihilator
Not Recorded
The Axtinguisher
+17% damage bonus
+20% faster firing speed
+100% critical hits vs burning players
-33% damage penalty (this combined with other = 11.39% so 11%)
20% slower firing speed
No random critical hits
This weapon deploys 20% slower
The Back Scratcher
Not Recorded
The Third Degree –Downgrade to The Hot Hand
+17% damage bonus
+20% faster firing speed
All players connected via Medigun beams are hit
The Homewrecker
Not Recorded
The Hot Hand
+50% damage bonus
+40% faster firing speed
Gain a speed boost when you hit an enemy player
-20% damage penalty (totals to 32%)
Demoman
Primaries
The Grenade Launcher
+50% damage bonus
+30% faster firing speed
+200% max primary ammo on wearer
+25% faster reload time
The Loose Cannon
+100% damage bonus
+25% faster firing speed
+100% max primary ammo on wearer
+25% faster reload time
+20% projectile speed
Cannonballs push players back on impact
Cannonballs do not explode on impact
The Loch-N-Load
+45% damage bonus
+50% faster firing speed
+200% max primary ammo on wearer
+25% faster reload time
+25% projectile speed
+20% damage vs buildings
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces
Ali Baba's Wee Booties / Bootlegger
+25 max health on wearer
+200% increase in turning control while charging
+10% faster move speed on wearer (shield required)
Melee kills refill 25% of your charge meter
The Iron Bomber
+50% damage bonus
+30% faster firing speed
+200% max primary ammo on wearer
+25% faster reload time
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius
Secondaries
The Stickybomb launcher
+35% damage bonus
+50% faster firing speed
+100% max secondary ammo on wearer
+50% faster reload time
+9% faster move speed on wearer
The Splendid Screen
+65 max health on wearer
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer
+150% increase in charge impact damage
+50% increase in charge recharge rate
The Tide Turner
+35 max health on wearer
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charge time
The Chargin' Targe
Not Recorded
The Quickiebomb launcher
Not Recorded
The Scottish Resistance
+35% damage bonus
+50% faster firing speed
+100% max secondary ammo on wearer
+6 max pipebombs out
50% faster reload time
+9% faster move speed on wearer
Detonates stickybomb near the crosshair and directly under your feet
Able to destroy enemy stickybombs
0.8 sec slower bomb arm time
Melee
The Bottle
+17% damage bonus
+20% faster firing speed
The Half-Zatoichi
Not Recorded / Same as Soldier?
The Eyelander
+45% damage bonus
No random critical hits
-25 max health on wearer
The Scotsman's Skullcutter
Not Recorded
The Ullapool Caber
+40% damage bonus
On Hit: Gain up to +100 health
20% slower firing speed
No random critical hits
(finish)
The Claidheamh Mὸr
+45% damage bonus
0.5 sec increase in charge duration
Melee kills refill 25% of your charge meter
No random critical hits
15% damage vulnerability on wearer
The Persian Persuader
Not Recorded
The Pain Train
Not Recorded
Heavy
Primaries
The Minigun
+60% damage bonus
+50% max primary ammo on wearer
+25% faster spin up time
10% slower move speed while deployed
Critical damage is affected by range
The Tomislav
+60% damage bonus
+50% max primary ammo on wearer
+25% faster spin up time
+20% more accurate
Silent Killer: No barrel spin sound
20% slower firing speed
10% slower move speed while deployed
Critical damage is affected by range
The Brass Beast
+60% damage bonus
+50% max primary ammo on wearer
+25% faster spin up time
-20% damage resistance when below 50% health and spun up
50% slower spin up time (12.5% or 13%)
10% slower move speed while deployed
Critical damage is affected by range
The Natascha –Downgrade to the Minigun?
+30% damage bonus
+50% max primary ammo on wearer
+20% faster spin up time
+20% faster weapon switch
This weapon holsters 20% faster
The Huo-Long Heater
Not Recorded
Secondaries
The Shotgun
+50% damage bonus
+45% faster firing speed
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer
The Sandvich
+75 max health on wearer
The Panic Attack
Not Recorded
The Buffalo Steak Sandvich
Not Recorded
The Family Business
+1300% damage bonus
+0% clip size (?)
+20% faster firing speed
+300% self damage force
+200% max secondary ammo on wearer
+10% faster reload time
+50% projectile speed
25% faster weapon switch
+400% damage to self
The Dalokah's Bar
+75 max health on wearer
Adds +50 max health for 30 seconds
The Second Banana
Not Recorded
Melee
The Fists
+17% damage bonus
+20% faster firing speed
The Killing Gloves of Boxing
Not Recorded
The Gloves of Running Urgently
+17% damage bonus
+20% faster firing speed
+30% faster move speed on wearer
This weapon holsters 50% slower
Maximum health is drained while weapon is active
The Fists of Steel
+17% damage bonus
+20% faster firing speed
-40% damage from ranged sources while active
+100% damage from melee sources while active
This weapon holsters 100% slower
Incomplete Recording
The Eviction Notice
+17% damage bonus
+20% faster firing speed
On Hit: Gain a speed boost
+15% faster move speed on wearer
-60% damage penalty (combined = 6.8% or 7%)
Maximum health is drained while item is active
The Holiday Punch
Not Recorded
The Warrior's Spirit
Not Recorded
Engineer
Primaries
The Shotgun
+50% damage bonus
+45% faster firing speed
+100% max secondary ammo on wearer
+25% faster reload time
+10% faster move speed on wearer
The Panic Attack
Not Recorded / Same as others?
The Rescue Ranger
+60% damage bonus
+0% clip size (?)
+40% faster firing speed
+100% max primary ammo on wearer
+10% faster reload time
Alt-Fire: Use 100 metal to pick up your targeted buildings from long range
Fires a special bolt that can repair friendly buildings
-34% clip size
-50% max primary ammo on wearer (totals to +50% max primary ammo on wearer)
Self mark for death when hauling buildings
The Frontier Justice
+40% damage bonus
+75% clip size
+50% faster firing speed
+56% max primary ammo on wearer
+25% faster reload time
Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed
-50% clip size
No random critical hits
Revenge crits are lost on death
The Pomson 6000
+1600% damage bonus
+50% faster firing speed
+700% self damage force
+35% faster reload time
Does not require ammo
-35% self damage force (with the other one this calculates back to +455% self damage force to clean up clutter)
+500% damage to self
The Widowmaker
Not Recorded
Secondaries
The Pistol
+15% damage bonus
+0% clip size (?)
The Short Circuit
+17% damage bonus
+20% faster firing speed
Alt-Fire: -10 ammo per attack and -5 ammo per projectile destroyed
No reload necessary
No random critical hits
Per Shot: -5 ammo
Uses metal for ammo
The Wrangler
+50 max health on wearer
+20 metal regenerated every 5 seconds on wearer
Melee
The Wrench
+17% damage bonus
+15% faster firing speed
+80 metal regenerated every 5 seconds on wearer
+46% max building health
+0% sentry firing speed (?)
+0% dispenser range (?)
The Gunslinger
+17% damage bonus
+15% faster firing speed
+25 max health on wearer
+60 metal regenerated every 5 seconds on wearer
+0% max building health (?)
+0% sentry firing speed (?)
+0% dispenser range (?)
Sentry build speed increased by 150%
Third successful punch in a row always crits
No random critical hits
Replaces the Sentry with a Mini-Sentry
The Eureka Effect
+17% damage bonus
+15% faster firing speed
+80 metal regenerated every 5 seconds on wearer
+46% max building health
+0% sentry firing speed (?)
+0% dispenser range (?)
The Jag
+17% damage bonus
+25% faster firing speed
Construction hit speed boost increased by 30%
+70 metal regenerated every 5 seconds on wearer
+0 max building health (?)
+0% sentry firing speed (?)
+0% dispenser range (?)
-25% damage penalty
20% slower repair rate
-33% damage penalty vs buildings
The Southern Hospitality
+17% damage bonus
+15% faster firing speed
+80 metal regenerated every 5 seconds on wearer
On Hit: Bleed for 5 seconds
+46% max building health
+0% sentry firing speed (?)
+0% dispenser range (?)
No random critical hits
20% fire damage vulnerability on wearer
Medic
Primaries
Syringe Gun
Not Recorded
The Blutsauger
Not Recorded
The Crusader's Crossbow
+40% damage bonus
On Hit: 5% Ubercharge added
30% faster reload time
No headshots
-75% max primary ammo on wearer
The Overdose
Not Recorded
Secondaries
The Medi-Gun
+25% Ubercharge rate
+0% max overheal (?)
This weapon holsters 25% faster
Uber duration increased 2 seconds
This weapon deploys 25% faster
The Vaccinator
+25% Ubercharge rate
+0% max overheal (?)
This weapon holsters 25% faster
Uber duration increased 2 seconds
This weapon deploys 25% faster
The Kritzkrieg
+25% Ubercharge rate
+0% max overheal (?)
This weapon holsters 25% faster
Uber duration increased 2 seconds
This weapon deploys 25% faster
The Quick-fix
Not Recorded
Melee
The Bonesaw
Not Recorded / Same as other Stock weapons?
The Vita-saw
Not Recorded
The Solemn Vow
Not Recorded
The Ubersaw
+0% damage bonus (?)
On Hit: 25% Ubercharge added
20% slower firing speed
The Amputator
Not Recorded
Sniper
Primaries
The Sniper Rifle
+33% damage bonus
+100% max primary ammo on wearer
The Classic
Not Recorded
The Machina
+33% damage bonus
+100% max primary ammo on wearer
On Full Charge: +15% damage per shot
On Full Charge: Projectiles penetrate players
Cannot fire unless zoomed
Fires tracer rounds
The Hitman's Heatmaker
+33% damage bonus
+100% max primary ammo on wearer
Gain Focus on kills and assists
Press ‘Reload’ to active focus
In Focus: +25% faster charge and no unscoping
-20% damage on body shot
The Huntsman / Fortified Compound
+80% damage bonus
+25% faster firing speed
+200% max primary ammo on wearer
The Sydney Sleeper
+33% damage bonus
+25% charge rate
+100% max primary ammo on wearer
On Scoped Hit: Jarate target for 2 to 8 seconds based on amount charged. (remove this also?)
Headshots or fully charged shots cause an explosion of Jarate. (could we remove this as it breaks the weapon sometimes)
No random critical hits
No headshots
The Bazaar Bargain --Downgrade to The Sniper Rifle
+33% damage bonus
+100% max primary ammo on wearer
Base charge rate decreased by 50%
Secondaries
The SMG
+15% damage bonus
+0% clip size (?)
+10% faster firing speed
+100% max secondary ammo on wearer
The Cleaner's Carbine
+300% damage bonus
+100% self damage force
-60% clip size
20% slower firing speed
-47% max secondary ammo on wearer
+25% damage to self
Darwin's Danger Shield
+50% fire damage resistance on wearer
Immune to the effects of afterburn
Jarate
+25 max health on wearer
Extinguishing teammates reduces cooldown by 20%
The Razorback
Not Recorded
The Cozy Camper
+4 health regenerated per second on wearer
No flinching while aiming and fully charged
Knockback reduced by 20% when aiming
Melee
The Kukri
+17% damage bonus
+20% faster firing speed
The Bushwacka
+17% damage bonus
+20% firing speed bonus
Crits whenever it would normally mini-crit
No random critical hits
20% damage vulnerability on wearer
The Tribalman's Shiv
+17% damage bonus
+20% faster firing speed
On hit: Bleed for 6 seconds
-50% damage penalty (combined with the other this is 8.5% or 9% damage bonus)
The Shahanshah
+17% damage bonus
+20% faster firing speed
25% increase in damage when health <50% of max
25% decrease in damage when health >50% of max
Spy
Primaries
The Revolver
+120% damage bonus
+33% clip size
+20% faster firing speed
+100% max primary ammo on wearer
+20% faster reload time
The Enforcer
+65% damage bonus
+0% clip size (?)
Incomplete Recording
The Diamondback
+75% damage bonus
+0% max secondary ammo on wearer (?)
-50% clip size
20% slower firing speed
-10% self damage force
+25% damage to self
The Ambassador
+220% damage bonus
+20% faster firing speed
Crits on headshot
+100% max secondary ammo on wearer
+20% faster reload time
-15% damage penalty
20% slower firing speed
No random critical hits
Critical damage is affected by range
The L'etranger
+80% damage bonus
+40% cloak duration
+15% cloak on hit
-20% damage penalty
Melee
The Knife
+50% damage bonus
Your Eternal Reward
Not Recorded
Conniver's Kunai
+50% damage bonus
+15 max health on wearer
-6 health drained per second on wearer
The Spy-Cicle
+50% damage bonus
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo
The Big Earner
+50% damage bonus
+5% faster move speed on wearer
-5 max health on wearer
-5 health drained per second on wearer
Invisi-watches
Invis Watch
Not Recorded
The Dead Ringer
+50% cloak regen rate
+40% cloak duration
-50% cloak meter when Feign Death is activated
The Cloak and Dagger
Not Recorded / Invis Watch?
Sappers
The Sapper
Unchanged
The Red-tape Recorder
Unchanged
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