Hey so, I've heard there's quite a bit of issues with Jailbreak atm.
The LR Menu and the ability for Wardens to turn FF on/off have been disabled.
Jailbreak rules will be available sometime soon at http://sg-gaming.net/jbrules
Feel free to contribute and discuss about potential changes before the rules and settings go live.
The LR Menu and the ability for Wardens to turn FF on/off have been disabled.
Jailbreak rules will be available sometime soon at http://sg-gaming.net/jbrules
Currently the rules are as-is. It was written by Bake and Practical Problems.
[font=Georgia, 'Bitstream Charter', serif]Jailbreak Rules
General Rules
The ratio of CTs to Ts is 1:2.
No free-killing
Listen to admins
Do not ghost.
Cell doors are opened 1 minute after the round starts, or when the warden is ready. If no orders are given, it’s a free-day. Opening the cells without the wardens permission is against the rules.
No special treatment, this means allowing a specific prisoner to do anything else besides following main orders, this includes giving vastly different commands for certain classes.
No camping armory. This means do not sit in armory as a RED as BLUE cannot enter and kill you.
Requirements for joining BLUE
Microphone of decent quality is a must if you wish to play on BLUE. People must be able to understand you.
How jailbreak works:
In jailbreak, there are two teams, The Prisoners(red team) and the Guards(Blue team). Red team starts out without ammunition while Blue team starts with ammunition. On blue team, one person may claim warden. Warden gives orders to the prisoners, which they must follow or they will be killed. If guards get within melee distance, the prisoner is allowed to kill the guard. The prisoner cannot chase down said guard. This is called baiting. If a prisoner disobeys orders, or attacks a guard that was not baiting, they may be killed. This is called rebelling. If a guard kills a prisoner that was not rebelling, then that is considered a free-kill, free-killing will result in a team switch. The warden can give a variety of orders that will be listed. Jailbreak is played in arena mode, so once you die; you have to wait for the next round to start.
Rules
1. You MUST have a working microphone to be on Blue team. If you are inaudible, or your microphone is too loud, making noises, or you are just really annoying, admins have the right to mute you.
2. To be on Blue team and/or be warden, you must have a clear understanding of all the rules and commands. There may be only one warden at a time. If the warden dies, someone else may take the role as warden.
3. Do not speak over admins and wardens. If an admin or warden is speaking, and you decide to speak over them, they will ask you to stop. If you speak over them again, they have the right to mute you.
4. If no warden is selected within 15 seconds of the round starting, the day becomes a free-day(more info about free days below). If no orders are given within 30 seconds, or before cells doors are opened, the day becomes a free day.
5. After warden gives orders, Prisoners are allowed to ask the warden to repeat his/her orders. The warden MUST repeat orders at least once. After that all repeats are optional.
6. Microphone spamming and chat spamming are not tolerated without an admins permission. This includes music, noises, and anything that is not allowed and annoying/ unwanted by admins.
7. When there is only one prisoner left alive, he is allowed to leave any mini-game, or activity that was assigned. Killing the last prisoner will result in an admin to team switch you. The last prisoner gets what’s called Last Request, also known as, lr. The prisoner picks an activity that him and the guards must do together.(more info about LR’s below).
8. The guards spawn inside what’s called an armory. The armory is a room filled with Health packs, and ammunition crates. Once the guards leave the armory, they are not allowed back inside. If the guards go back in, they will be slayed, and asked to switch teams. If they do not switch an admin will force switch them. Prisoners are not allowed inside armory, unless told to by warden, or the day is currently a free-day, or they are the last prisoner alive.
9. Refusing an admins team switch, or any other command they ask you to do, can get you kicked, joining back and doing the same thing again can get you kicked again. After doing this 2 times, the next time this action is done, you will be banned based on how serious your action was.
10. If any reds get caught in the crossfire between another red and a blue, they may go to the medic room, with warden’s permission of course.
11. No impersonating admins. This means do not pretend you are an admin when you are not. Claiming you are an admin or putting things that could imply you are an admin in your name will result in a ban if you do not stop/change it.
12. Do not disrespect other people. Do not insult people. If you disagree with something someone likes, keep it to yourself. This goes for religion, TV shows, races, etc. If you have nothing good to say, don’t say it at all. Admins have the right to mute you, gag you, and even kick you for this.
13. Please no advertising other servers. Admins can and will mute, gag, and even kick you for this.
14. Guards must not press buttons without the warden’s permission. Pressing buttons can break mini-games, allow prisoners to escape, or kill prisoners who are not supposed to die (Last Red)
15. Reds may not use microphones within the first 30 seconds of a round. This gives the guards time to decide who will be warden. Talking in the first 30 seconds of a round without permission will result in a mute.
Warden Commands
Before making prisoners play any non-map based game (Simon says, first reaction, etc.) the warden must make sure everyone knows how to play said game. If the warden gives a command, the previous command is cancelled unless it is a passive command.
Move Commands
This means the prisoners move to the desired location in the desired fashion. This include crouch walking, running, etc.
AFK Freeze
AFK stands for away from keyboard. This means you do not move from your current spot. You do not turn in any direction, jump, crouch, or taunt. In some cases they warden may say you can high-five freeze. This means if you have the high-five taunt, you can freeze in the High-five taunt position. The warden may also allow you to do other specific actions like free-looking, taunting, etc.
Face commands.
Often, the warden will ask you to face a certain direction. You must do that.
Simon Says
Simon says is a game, it’s very simple. The warden must first announce that everyone is playing Simon says (does not apply to other guards). Then he must announce he is Simon. Whoever is deemed Simon will then give commands in two styles. If Simon gives a command after saying “Simon says” the prisoners must do the command. If Simon does NOT say “Simon says” before a command, anyone who does the command will be killed. The game does not end until Simon says “Simon says we are no longer playing Simon says”.
First Reaction, Last Reaction.
First reaction last reaction is a game that is fairly simple. The warden will either say “First Reaction” or “Last Reaction” before giving a command. If the warden says “First Reaction” the first person to do that command will be killed. If the warden says “Last Reaction” the last person to do that command will be killed.
No detours, no delays
This command is given by warden so that players head directly to where ever the warden has stated. They do not take a longer route, they do not slow down, or speed up. They go directly to the location whether its crouch walking, running, or jumping.
Passive Commands
The warden may give passive commands that always apply unless otherwise stated. This include commands like medics no healing, spies have sappers out, etc.[/font]
[font=Georgia, 'Bitstream Charter', serif]Baiting
Baiting is when a BLUE or CT is within a RED or T’s melee range.
The Ts are allowed to attack the CT without consequences. If the CT escapes in time, the T must go back to their original position, meaning no chasing the CT.
Special Days
Free-day
Free-days are ALWAYS given during the first round of a map. Free-days can also be given by the warden, if the 1:2 ratio is off-balanced (Unless an admin is online and capable of team switching players), or if orders are not given by the time the cells open. On free-days, no orders can be given, and Reds can do whatever they want. Attacking a Blue is still considered rebelling. Blues can only kill Reds if the Red attacks them. Killing a Blue without being attacked first is free-killing. The last Blue alive on free-day may kill all remaining Reds.[/font]
[font=Georgia, 'Bitstream Charter', serif]Hunger Games
The warden may decide that the day will be the Hunger Games. Upon the cells being opened, a grace period (that the warden decides) will be given. At the end of that grace period, friendly fire will be enabled, and it will be a free-for-all between Reds. Attacking a Blue is still considered rebelling. Access to the armory is allowed, and any Blues that kill Reds who did not attack first, will be team switched.[/font]
[font=Georgia, 'Bitstream Charter', serif]Last Requests
The last Red alive in all circumstances (even if they rebelled or it is free-day) will be given a Last Request. There are NO next round requests, or any requests such as “I get to kill all Blues”. A Last Request can make the Blues go through a mini-game, fight to the death, etc. If it is a mini-game that does not require an operator, the Red must also participate (Nine square, obstacle course, etc.). If a Blue kills the Red, or refuses to do the Last Request, the admin may team switch or kick him. The last Blue may decide what to do with the last Red (Kill him, have a fair duel, let him kill you, etc.).[/font]
[font=Georgia, 'Bitstream Charter', serif]Maps
Minecart
A Minecraft themed map that includes all the standard mini-games. The map is a split into three main sections. The cell area contains the cells, armory, medic, and a few mini-games. The sweeper area contains sweeper, fall-game, as well as the warden decided mini-games (ex: Jeopardy). The third section is the large outdoor area, containing the arena, obstacle course, soccer, and more.[/font]
[font=Georgia, 'Bitstream Charter', serif]Hop
A very small map. It is split into two different areas. The indoor area contains most of the mini-games, the cells, armory, and medic. This map also includes a unique vent system, which leads to various locations including armory. (Note: Soccer and Crush Game on this map are broken. Please do not use them)[/font]
[font=Georgia, 'Bitstream Charter', serif]Casuarina
A very large outdoors map. This map has many unique mini-games and features. Split into three areas, the first area is within the center fence. This area contains almost every mini-game, the cells, armory, and medic. The second area is the large open field outside of the fence, containing nothing of interest, other than the cart around the outside of the map. The third area is a small field outside of the prison; it contains a gun store, disco, and nothing else of much interest. (Note: Russian roulette on this map is broken. Please do not use it.)[/font]
[font=Georgia, 'Bitstream Charter', serif]Chretien
A very large indoor map. This map has many unique features, including the ability to escape the prison (an instant win for red) and a main control room, which has many game option controls in it. The map is separated into two sections. The indoor outer section contains almost all the maps mini-games, the cells, armory, medic, and control room. The inner courtyard contains four mini-games, but not much else. (Note: Obstacle course on this map is impossible for all classes except for scout and the fastest classes, and only just barely. Please do not use obstacle course unless all current survivors can do it.)[/font]
[font=Georgia, 'Bitstream Charter', serif]Mini-games
Nine-square
A simple mini-game where there are nine colored squares. Each red chooses a square to stand on. After a few seconds, one square is randomly selected and everyone on that square dies. Standing in-between squares will also kill you.[/font]
[font=Georgia, 'Bitstream Charter', serif]Crush Game (Color Match)
Another mini-game with nine colored squares. After a few seconds, a random color will appear on the wall. After a few seconds, the color disappears, and anyone not on that color will die. The game continues until shut off, constantly getting faster.
Deathrun
The prisoners must run through a series of various player activated traps. There are all sorts of traps present in deathrun. The warden may choose to reward bravery, meaning the first person to go for a trap will live.[/font]
[font=Georgia, 'Bitstream Charter', serif]Obstacle Course and Wipeout (Casuarina)
Obstacle Course is essentially a non-player controlled deathrun. It features things such as sentries that will shoot the prisoners, and jumping challenges.[/font]
[font=Georgia, 'Bitstream Charter', serif]Box Game
In Box Game, the prisoners must watch the ceiling for large boxes falling down. If a player has a box land on them, they will die.[/font]
[font=Georgia, 'Bitstream Charter', serif]Four Square
Essentially Nine Square, except with only four squares. The prisoners stand on a square, and then the guards press a button that will randomly select a square. Anyone on the square selected will be killed.[/font]
[font=Georgia, 'Bitstream Charter', serif]Bowling
Essentially a bowling alley. The prisoners are given a ball to hit to see how many pins they can knock down. The warden may decide how to run this mini-game.[/font]
[font=Georgia, 'Bitstream Charter', serif]Mine Field
The prisoners run across a long mine field. The field is littered with mines that will randomly explode, damaging and killing players.[/font]
[font=Georgia, 'Bitstream Charter', serif]Soccer/Hockey
A large ball (or puck) is in the middle of an arena-like zone. The prisoners hit the ball, and the ball will fly around, killing anyone it touches.[/font]
[font=Georgia, 'Bitstream Charter', serif]Sweeper
The prisoners all choose a pedestal on which they stand on. The guard then activates a sweeper arm, which the prisoners must jump over in order to survive.[/font]
[font=Georgia, 'Bitstream Charter', serif]Fall Game
The floor of a large room is made up of many separate blocks. After the game starts, the blocks will one-by-one disappear, causing anyone on them to fall to their deaths. The guards can turn the game off at any time, stopping the blocks from disappearing, and creating a floor to stand on.[/font]
[font=Georgia, 'Bitstream Charter', serif]Arena/Knife Pit
Knife Pit and Arena serve the same purpose. Both are areas where friendly fire can be enabled, and the prisoners can fight to the death.[/font]
[font=Georgia, 'Bitstream Charter', serif]Dodgeball
The prisoners stand at the bottom of an inclined path. The prisoners must run up said path, while dodging large balls that the guards spawn.[/font]
[font=Georgia, 'Bitstream Charter', serif]Jeopardy
A quiz game. The guards ask questions, which the prisoners must then answer. The warden can determine the winners and losers as it goes on.[/font]
[font=Georgia, 'Bitstream Charter', serif]Theatre
The prisoners one by one go up on a stage and do whatever the warden has requested. The most common theatre actions include telling jokes and voting on outfits. There are various buttons that activate server votes that determine who wins and who doesn’t.[/font]
[font=Georgia, 'Bitstream Charter', serif]Kitchen
The prisoners “cook” food for the warden. The warden can decide whether he likes the food or not, and then determine who to kill. On Hop, there is a piano where the prisoners play songs. It serves essentially the same purpose.[/font]
[font=Georgia, 'Bitstream Charter', serif]Rock, Paper, Scissors
Two prisoners step up on opposite sides and choose rock, paper, or scissors. Rock beats scissors, scissors beat paper, and paper beats rock. The loser will die. On Hop there is a tic-tac-toe board that servers essentially the same purpose.[/font]
[font=Georgia, 'Bitstream Charter', serif]Map Specific Mini-games
Hide and go Boom (Casuarina)
The prisoners choose between four doors. The warden then blows up the doors that he chooses, killing anyone inside of them[/font]
[font=Georgia, 'Bitstream Charter', serif]Shock, Drop, and Roll (Casuarina)
The prisoners stand on a large drum, which the guards activate, causing it to spin, killing anyone who falls off.[/font]
[font=Georgia, 'Bitstream Charter', serif]Avoid Toxic (Chretien)
The reds run around an arena-like area, avoiding a single blue surrounded in a toxic cloud, killing anyone inside of it.[/font]
[font=Georgia, 'Bitstream Charter', serif]Maze Game (Chretien)
The reds attempt to run through a maze. At the end of the maze, the first person to finish can kill all reds inside the maze at that point.[/font]
[font=Georgia, 'Bitstream Charter', serif]Ghost Hunt (Chretien)
The reds travel through a dark mansion-like area, as a ghost travels randomly through it escaping the mansion will save you, anyone who runs into the ghost will die.[/font]
[font=Georgia, 'Bitstream Charter', serif]Versus Sentry (Chretien)
The reds must go through an area, while avoiding sentry guns. However, the only way to leave the area is too destroy all sentry guns. It has a level one, a level two, and a level three sentry gun.[/font]
[font=Georgia, 'Bitstream Charter', serif]Jump Game (Chretien)
The reds stand in a glass box. The guards then press buttons that cause two white beams to move. The white beams instantly kill anyone that touches them, thus the reds must jump over them.[/font]
Feel free to contribute and discuss about potential changes before the rules and settings go live.