Hello! This is a suggestions thread for a few jailbreak rules that I've seen that might need some tweaking as well as a few new ones for clarity purposes.
Under General gameplay rules:
+Taunting: Reds may always do AFK taunts when AFK, and may "taunt-walk" (using movement taunts to bombrush/crouchwalk) if warden allows, if warden does not allow taunt-walking then any reds who taunt-walk are labelled KOS. Reds may not taunt during minigames that require collisions to function such as Bumblebeam, as it can provide an unfair advantage.
Adding taunt-walking to the rules is a good way for people to understand that it is initially not allowed unless warden says so, the collisions rule also seems like a good addition in my opinion.
Under No griefing:
+Jumping on sinking platforms while a red is trying to get across them, an example being the sinking platforms in ML Castles obby. (Red only)
+Blocking a small platform while collisions are on in an attempt to get multiple reds killed (Red only)
With these two I have discussed with multiple other people and the general consensus is that this can count as griefing, as it can fall under the: "Not make anyone's experience negative purposefully" rule in the general server rules, it also makes it to where the "No Griefing" section isn't just only for BLU team.
Under Prisoner/Red Team
+Snitching - You may not reveal any information about any rebelling red that the blue team does not already know (class, location, etc.)
Snitching being added back to the normal Jailbreak rules would clear up any other misconceptions about it not being a rule anymore.
Under Guard/Blu Team
+Trick orders involving calling the reds "guys" or anything similar are not allowed.
It varies from warden to warden and is way too inconsistent and causes way too many unneeded freekills. For example, one warden will say casually, "Okay guys, now go here" and place down a ping, this can either lead to all reds going to the ping to be KOS if the warden meant the trick order, or leads to the reds who didn't go being KOS as he meant for them to go there.
+Time limits in minigames must be at least 30 seconds if multiple reds are before the halfway mark of a minigame
+(Warden) You may leave reds to chase rebellers but only if there are in a minigame, another person/other people are watching them, or if the last/last two reds have LR.
I think this should be an addition because way too many people seem to think that wardens can't leave reds? I have no idea where this started but so many people believe that a rule addition might be necessary.
Under Banned Games:
- Crush Game (Hop JB)
- Steady Pace (Jailfort)
+ Frogger (8-Bit)
+ Cart Ride (Crossroads)
Crush Game on Hop is fixed with the newest updates and Steady Pace on Jailfort has a warning on the wall at the beginning of the minigame saying to be careful as you may get stuck, this mainly only happens if you try to stay right behind the sandvich as you'll collide with it.
Frogger on 8-Bit is notoriously buggy, sometimes randomly killing you at the bridge portion, it's way too inconsistent and randomly kills way too much.
Cart Ride on Crossroads can be considered a favoritism minigame, as reds with a faster melee speed (like scout) can beat classes with a slower melee speed, as the damage to the walls don't matter, reds can also clip through the carts and either just be on the tracks or fall through the tracks and instantly die.
Under Scenarios:
+RPS Taunts between a blue and a red
And that's about all I can think of at 3:33 AM, if you have any more suggestions feel free to reply with some!
Under General gameplay rules:
+Taunting: Reds may always do AFK taunts when AFK, and may "taunt-walk" (using movement taunts to bombrush/crouchwalk) if warden allows, if warden does not allow taunt-walking then any reds who taunt-walk are labelled KOS. Reds may not taunt during minigames that require collisions to function such as Bumblebeam, as it can provide an unfair advantage.
Adding taunt-walking to the rules is a good way for people to understand that it is initially not allowed unless warden says so, the collisions rule also seems like a good addition in my opinion.
Under No griefing:
+Jumping on sinking platforms while a red is trying to get across them, an example being the sinking platforms in ML Castles obby. (Red only)
+Blocking a small platform while collisions are on in an attempt to get multiple reds killed (Red only)
With these two I have discussed with multiple other people and the general consensus is that this can count as griefing, as it can fall under the: "Not make anyone's experience negative purposefully" rule in the general server rules, it also makes it to where the "No Griefing" section isn't just only for BLU team.
Under Prisoner/Red Team
+Snitching - You may not reveal any information about any rebelling red that the blue team does not already know (class, location, etc.)
Snitching being added back to the normal Jailbreak rules would clear up any other misconceptions about it not being a rule anymore.
Under Guard/Blu Team
+Trick orders involving calling the reds "guys" or anything similar are not allowed.
It varies from warden to warden and is way too inconsistent and causes way too many unneeded freekills. For example, one warden will say casually, "Okay guys, now go here" and place down a ping, this can either lead to all reds going to the ping to be KOS if the warden meant the trick order, or leads to the reds who didn't go being KOS as he meant for them to go there.
+Time limits in minigames must be at least 30 seconds if multiple reds are before the halfway mark of a minigame
+(Warden) You may leave reds to chase rebellers but only if there are in a minigame, another person/other people are watching them, or if the last/last two reds have LR.
I think this should be an addition because way too many people seem to think that wardens can't leave reds? I have no idea where this started but so many people believe that a rule addition might be necessary.
Under Banned Games:
- Crush Game (Hop JB)
- Steady Pace (Jailfort)
+ Frogger (8-Bit)
+ Cart Ride (Crossroads)
Crush Game on Hop is fixed with the newest updates and Steady Pace on Jailfort has a warning on the wall at the beginning of the minigame saying to be careful as you may get stuck, this mainly only happens if you try to stay right behind the sandvich as you'll collide with it.
Frogger on 8-Bit is notoriously buggy, sometimes randomly killing you at the bridge portion, it's way too inconsistent and randomly kills way too much.
Cart Ride on Crossroads can be considered a favoritism minigame, as reds with a faster melee speed (like scout) can beat classes with a slower melee speed, as the damage to the walls don't matter, reds can also clip through the carts and either just be on the tracks or fall through the tracks and instantly die.
Under Scenarios:
+RPS Taunts between a blue and a red
If a blue accepts a RPS taunt with a red without the intent being for them to RPS and the red dies, it is freekill.- Edit: Removed this one as it doesn't make any sense, just what happens when I do this at 3 am lmao
- If a red accepts a RPS taunt with a blue and is killed, then it is not freekill, as the red consented to the RPS.
- The heavy is KOS
And that's about all I can think of at 3:33 AM, if you have any more suggestions feel free to reply with some!
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