Some new changes to hale server

Kanvas

Recognized Member
Don't know if this should be posted, not like I go on the VSH server anyways.
Whether there's a changelog hidden somewhere, I'll just post some new updates I've seen.

Sorry if I use seem, about, etc alot, its just from what I've seen, not from the code. Thanks goes to Asu for doing most of the coding/editing, if not all.

Hales:
All hales: 20% damage resistance
Saxton Hale's jump height re-buffed to about 90% of original couple updates ago.

All items without stats now seem to give:
+5 max hp on wearer
+2 hp regeneration per second
+2% faster movement speed


Weapons:
Scottish Resistance: (Acts like Stickybomb launcher) Now holds 8 stickies, detonates much quicker, and gives the player +20 max hp.
Diamondback Rocketjump height - reduced about 40%
Festive Wrench: lengthened build time.
Widowmaker: Costs 35 per shot instead of 20.
Phlogistinator: Reduced mmph duration by about 66% (Back to original duration)
Machina deals about 5-10% extra damage, firerate reduced about 50%
Cleaner's Carbine: Reduced max ammo held to about 1/3.
Airstrike: (Asu made a sort of all around buff) Holds 15 rockets that dont scale to damage (if they did before), Has large range of falloff damage, from about 17 to 130 per rocket based on how close you are to hale. (Reload speed may have been buffed)

Note that weapons that seem to deal less damage with crits are not included due to hale's crit reduction.

For anyone wondering about some stuff recently updated.
Feel free to add stuff to it.
 
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Yuki

Administrator
Staff member
TF2 Admin
Change lists are generally posted to the announcement section. Weapon changes are generally not noted though.
Saxton Hale takes reduced crit damage
Vagineer: takes 200% crit damage (Crit damage is doubled)
HHHH: Reduced crit damage (about -30 to -40%)
All Hales have 20% crit resistance

Christain Brutal Sniper: Fewer arrows per rage, moves slower.
Speed is the same across all hales. Arrows depend on the amount of players and has not been changed from stock values.
Festive Wrench/Other Wrenches? Time of building increased by 100%, small percentage less sentry health.
No?
Diamondback Rocketjump height - reduced about 40%
Phlogistinator: Reduced mmph duration by about 66%
Phlog returned to it's regular "mmph" duration.
Wrangler does not control raged sentries to reduce damage dealt to it
Is a bug introduced with SM1.7
 
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Kanvas

Recognized Member
Made some corrections, but currently the vagineer does take double crit damage, like 740 from crusaders xbow, almost 600 per candy cane and festive eyelander hit.
He might have a 20% crit resistance stacked on a 100% increase damage from crits.

It must just be for the festive wrench, but the time to build a sentry was reduced to normal time like other wrenches, after the sentry building animation is done, it has a few seconds of just waiting before it fires. The sentry health may not be reduced.
 

Yuki

Administrator
Staff member
TF2 Admin
Made some corrections, but currently the vagineer does take double crit damage, like 740 from crusaders xbow, almost 600 per candy cane and festive eyelander hit.
He might have a 20% crit resistance stacked on a 100% increase damage from crits.

It must just be for the festive wrench, but the time to build a sentry was reduced to normal time like other wrenches, after the sentry building animation is done, it has a few seconds of just waiting before it fires. The sentry health may not be reduced.
I will look into the vagineer bug later today.

EDIT: It has been fixed. A small typo changed extra damage into extra crit taken.
 
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Julianacan

Recognized Member
Kanvas, can you revert the server back about 2 weeks, i dont like these new changes like the airstrikes rockets travel alot faster, i know its a good thing but i personaly dont like it
 

Yuki

Administrator
Staff member
TF2 Admin
Kanvas, can you revert the server back about 2 weeks, i dont like these new changes like the airstrikes rockets travel alot faster, i know its a good thing but i personaly dont like it
He's not the one that controls this sort of stuff. If you like, you can make a thread in the feedback section of the forums.
 

Kanvas

Recognized Member
Sort of update post, if you want to check here now and then, I'll periodically update it from what I notice change.
 

Yuki

Administrator
Staff member
TF2 Admin
Sort of update post, if you want to check here now and then, I'll periodically update it from what I notice change.
Except there are changelogs
Majority don't read em. But its there if you do read them
 

Kanvas

Recognized Member
Except there are changelogs
Majority don't read em. But its there if you do read them

My apologies, I was only able to find them by going under your thread posts. Is there any need for a thread like this then?
 

Yuki

Administrator
Staff member
TF2 Admin
My apologies, I was only able to find them by going under your thread posts. Is there any need for a thread like this then?
They're posted in the announcement section...? Are we on the same page?
 
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