Lord Homicide
Recognized Member
A long, long time ago, on an absolute toaster of a laptop that couldn't handle anything, I used to make maps. I use the term lightly though, as anyone who has played on even a single one of my old maps likely knows how """"""""""good"""""""""" they were. Deciding I wanted to improve my skills by even a little bit, I loaded up Hammer on my new ultra-beef PC that can actually compile things properly, and the result is this map. Please note that it is still in its Alpha stage right now, so it does have a few minor issues, which are listed from most to least terrible below:
-The control point doesn't work, and is merely a decoration. I personally don't view this as an issue though, as I've noticed that most SG players don't tend to cap in the first place.
-File size is somewhat large, coming in at ~28 MB.
-The map uses a 2D skybox.
-In certain areas with just the right lighting, you can see lines on the walls and ground where I used the cut tool. They aren't too bad, and the extent to which they can be seen is in the hallways leading outside from the spawn rooms, but they can still be a bit of an eyesore for those with greater map standards.
-The map itself is also a bit on the large size, though not nearly as much as maps like mario64.
-The lighting in the basement area is a bit ugly, but nothing too hard on the eyes.
-In addition to the map's expansive size, a good portion of it away from the central bridge area is empty and devoid of props, though I feel that's how a desert should be.
-Depending on how you view death pits, the one in this map can be either a good thing or a bad thing. On one hand, it will instantly kill any RED player that falls in (MAYBE excluding fully overhealed heavies), but it only deals 1-2k damage to the Hale and teleports them to the middle of the map. In addition, it's way off in the corner of the map; you would have to physically go out of your way to find it.
Screenshots:
RED Basement
BLU Basement
RED Basement Main Entrance
BLU Basement Main Entrance
BLU Spawn Interior
BLU Spawn Exterior
BLU Spawn Exterior With Watchtowers
RED Spawn Interior
RED Spawn Exterior
RED Spawn Exterior With Watchtowers
Control Point Inside Bridge
Outer View of Bridge
Death Pit
Map Overview From RED Side
Map Overview From BLU Side
EDIT: Turns out adding the spoiler severely messed with the screenshots. I'll fix it sometime tomorrow, it's literally midnight right now and it's not a huge deal.
Attached below is a ZIP containing the current BSP if you feel like adding it as-is or just play-testing it, as well as the VMF if you feel like editing it yourself for whatever reason.
-The control point doesn't work, and is merely a decoration. I personally don't view this as an issue though, as I've noticed that most SG players don't tend to cap in the first place.
-File size is somewhat large, coming in at ~28 MB.
-The map uses a 2D skybox.
-In certain areas with just the right lighting, you can see lines on the walls and ground where I used the cut tool. They aren't too bad, and the extent to which they can be seen is in the hallways leading outside from the spawn rooms, but they can still be a bit of an eyesore for those with greater map standards.
-The map itself is also a bit on the large size, though not nearly as much as maps like mario64.
-The lighting in the basement area is a bit ugly, but nothing too hard on the eyes.
-In addition to the map's expansive size, a good portion of it away from the central bridge area is empty and devoid of props, though I feel that's how a desert should be.
-Depending on how you view death pits, the one in this map can be either a good thing or a bad thing. On one hand, it will instantly kill any RED player that falls in (MAYBE excluding fully overhealed heavies), but it only deals 1-2k damage to the Hale and teleports them to the middle of the map. In addition, it's way off in the corner of the map; you would have to physically go out of your way to find it.
Screenshots:
RED Basement
BLU Basement
RED Basement Main Entrance
BLU Basement Main Entrance
BLU Spawn Interior
BLU Spawn Exterior
BLU Spawn Exterior With Watchtowers
RED Spawn Interior
RED Spawn Exterior
RED Spawn Exterior With Watchtowers
Control Point Inside Bridge
Outer View of Bridge
Death Pit
Map Overview From RED Side
Map Overview From BLU Side
EDIT: Turns out adding the spoiler severely messed with the screenshots. I'll fix it sometime tomorrow, it's literally midnight right now and it's not a huge deal.
Attached below is a ZIP containing the current BSP if you feel like adding it as-is or just play-testing it, as well as the VMF if you feel like editing it yourself for whatever reason.
Attachments
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