ba_Sincinatti

SNC

Well-Known Member
#1
20170218091930_1.jpg
One of the main towers.



Fall Game-currently works fine.
Main cell area-currently works fine.
Armory-currently works fine.


20170218092011_1.jpg 20170218092021_1.jpg 20170218092024_1.jpg 20170218092029_1.jpg 20170218092051_1.jpg 20170218092047_1.jpg 20170218092055_1.jpg 20170218092059_1.jpg



Fallgame's fully functional stopping and starting mechanism.
20170218091955_1.jpg
20170218091937_1.jpg 20170218092004_1.jpg
20170218091915_1.jpg 20170218091920_1.jpg 20170218091900_1.jpg

Currently this is very early in development, but I'm enjoying it a lot and will seek to finish it eventually. Any help would be appreciated. Skybox needs to be fixed (not up to that stage yet) and the aesthetics and general surroundings need to be spruced up-but I'm not up to that yet. I'm getting the minigames and general playability of it down first.
 

SNC

Well-Known Member
#4
Looks pretty good, a noclip birdeye view would be nice.
I could do that soon but right now I'm going to be working on medic and another minigame-any suggestions for what to work on next? I was thinking obby, but the catch is it has to be a vertical type of obby-not very wide.
 

Denied

jb map maker
TF2 Admin
#5
I could do that soon but right now I'm going to be working on medic and another minigame-any suggestions for what to work on next? I was thinking obby, but the catch is it has to be a vertical type of obby-not very wide.
Deathrun is usually a must in most maps, I hate it but others don't. I would make something quick and easy like pool or jeopardy. I used to work on jb_bricks, haven't made progress in quite some time.
 
#7
I can help make minigame bluprints, I have some experiance with it. Just give me a relative size and I can try to think of some crap to put in it
 

Nyx

Active Member
#8
Don't add a pool. No one plays it.
 

SNC

Well-Known Member
#10
Updates!

20170218125421_1.jpg 20170218125338_1.jpg

20170218125334_1.jpg 20170218125321_1.jpg 20170218125316_2.jpg
 

SNC

Well-Known Member
#12
Does that bridge allow you to fall off?
And are there any secrets yet?
Well the armory thing, yes. The bridge itself you can fall off of... I wanted that for some special reason ;)
 

Denied

jb map maker
TF2 Admin
#13
Well the armory thing, yes. The bridge itself you can fall off of... I wanted that for some special reason ;)
What would be cool, is if you could make the bridge fall by pressing a button. Would be a pretty fun way to meme the warden.
 

Zero1763

Well-Known Member
#14
View attachment 3320
One of the main towers.



Fall Game-currently works fine.
Main cell area-currently works fine.
Armory-currently works fine.





Fallgame's fully functional stopping and starting mechanism.

Currently this is very early in development, but I'm enjoying it a lot and will seek to finish it eventually. Any help would be appreciated. Skybox needs to be fixed (not up to that stage yet) and the aesthetics and general surroundings need to be spruced up-but I'm not up to that yet. I'm getting the minigames and general playability of it down first.
Really fucking nice, would like to see it when it has more minigames and on the server
 

SNC

Well-Known Member
#15
What would be cool, is if you could make the bridge fall by pressing a button. Would be a pretty fun way to meme the warden.
It is Sincinnati... ;)
 

SNC

Well-Known Member
#18

AwesomeAim

Well-Known Member
#20
View attachment 3320
One of the main towers.



Fall Game-currently works fine.
Main cell area-currently works fine.
Armory-currently works fine.





Fallgame's fully functional stopping and starting mechanism.

Currently this is very early in development, but I'm enjoying it a lot and will seek to finish it eventually. Any help would be appreciated. Skybox needs to be fixed (not up to that stage yet) and the aesthetics and general surroundings need to be spruced up-but I'm not up to that yet. I'm getting the minigames and general playability of it down first.
For starters, this might be more suited for the mapping section, not the general team fortress 2 section.

Otherwise, I'm glad to see a lot of maps being developed on sg. I just wish we had something more original in terms of minigames. As much as I like playing fall game and sweeper every single map, sometimes I'd like something different.

This does not mean make a bunch of wacky gimmicky things that you haven't tested (cough hopjb cough), but at least have something that makes your map a place I want to go to (and not because it's really easy/hard to rebel).
 
Top