Freak Fortress 2 Guide (Boss list, Weapon Stats and More)

SG Hale.jpg

This is a copy paste of the Steam guide I made for the FF2 server. You can also view it here. For now, I'll only be including the plugin commands, Boss list and Weapon stats. I'll add the other stuff (like tips) later, since I'm in the middle of making changes to the guide. Expect updates to trickle in very slowly.

This version will have every category divided into spoilers. Once you open a spoiler, you can use CTLR + F to search for key words. The same rules as in the Steam Guide apply; weapon reskins aren't included in the lists (since they usually don't have unique stats).





BHop / This plugin allows you to "bunny hop" to maintain your speed. You can do this by jumping as soon as you land on the ground.

Goomba Stomp / This plugin allows you to damage enemies by landing on their heads. This can help you kill priority targets or deal extra damage.

!ff2 / Opens the general menu that includes a few of the other commands.

!ff2toggle / Opens a menu that allows you to enable / disable being the boss.

!ff2boss / Opens a menu that allows you to pick which boss you'll play as.
If the map changes or you disconnect, your selection will reset to "random".
This menu also allows you to enable / disable being the boss.

!ff2next / Opens a menu that shows you the player queue.

!ff2music / Allows you to enable or disable the hale's background music.

!ff2voice / Allows you to enable or disable the hale's voice lines.

!ff2hp / Displays the hale's remaining health to everyone.

!amp / Allows Engineers to pick between building Dispensers or Amplifiers.
Amplifiers use upgrade metal to give crits to nearby teammates.

!pads_help / Opens a menu that briefs you on how teleporter pads work.

!pads / Allows Engineers to enable and then build teleporter pads.
There are speed and jump pads. Rotate your teleporter to get a jump pad.

Administrator

Spy with 1 life.
Weapon: Knife (171 dmg, can backstab).
Abilities: Teleport, Weigh Down.
Rage: Becomes Übercharged for 5s. Gets an Ambassador (~53 dmg, 6 ammo, can headshot). Summons up to 4 minions (regular players with their full loadouts and the same weapon bonuses as Red Team).

BGM: DoDonPachi Dai-Fukkatsu - Loghena Cantata (OST)

Antasma

Sniper with 3 lives.
Weapon: Bat Outta Hell (278 dmg).
Abilities: Air Dash (1 charge, 3s cooldown), Weigh Down.
Rage: Summons minions at a 1-to-1 ratio (Snipers w/ 400 hp, Kukris (65 damage), can wall climb).
Lives: Stuns players and sentries for 8s.

BGM: Mario and Luigi: Dream Team - The Final Antasma Battle (OST).

Beep Man

Engi with 1 life.
Weapon: Gunslinger (236 dmg, 25% ranged damage resistance, +100% building health, +25% sentry damage, +25% sentry firing speed).
Abilities: Teleport (8s cooldown), Emergency Teleport, Instant Weigh Down, Auto-BHop (hold jump).
Rage: Stuns nearby players and sentries for 6s. Enables one use of their Reload ability.
Reload (on press, needs 30% rage): Convert nearby enemy sentries to your team.

Big Bill Hell

Soldier with 1 life.
Weapon: Shovel (~330 dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Gets a Rocket Launcher (30 dmg, 60 dmg vs buildings, 4 ammo, 4 clip). Summons minions at a 1-1 ratio (Soldiers w/ 200hp, Shotguns (can random crit, 36 ammo, 6 clip)). Their minions can run out of ammo and have no practical means of attacking.

Blade'o'Man

Demo with 2 lives.
Weapon: Eyelander (276 dmg)
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns players and sentries for 8s. Gains Haste for 8s.
Livelost: Triggers an overlay effect.

BGM 1: Megaman 10 - King of Blades (cover by Techworks).
BGM 2: Miami Disco - Hotline Miami (OST).


Cave Johnson

Soldier with 1 life.
Weapon 1: Grenade Launcher (220 dmg, +33% fire rate, +40% reload rate, +25% projectile speed, infinite ammo).
Weapon 2: Bottle (195 dmg, Marks for Death).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns nearby players and sentries for 8s.

Notes: They only have 40% push force resistance, whereas other bosses usually have 60% or 65%.
BGM: Portal 2 - The Part Where He Kills You (OST).


Christian Brutal Sniper

Sniper with 1 life.
Weapon: Kukris (278 dmg).
- Special: Changes melee weapons after a kill.
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns nearby players and sentries for 5s. Gets a Huntsman (129 - 344 base dmg, can headshot, +50% fire rate). The ammo of his bow is proportional to the number of Red players alive.

BGM: The Millionaire's Holiday (by Combustible Edison).

Chuck Norris

Soldier with 1 life.
Weapon: Ham Shank (278 dmg).
Abilities: Super Jump, Emergency Super Jump, Weigh Down.
Rage: Gets a Big Kill (40 dmg, can headshot, instagibs buildings, 6 ammo).
Reload (On press, lasts until it drains your rage completely, hidden ~30s cooldown): Temporarily use Fists with faster swing speed, lower damage and extra jump height. Gain crits, the Quick-Fix effect and infinite jumps.

BGM: Fortunate Son (by Creedence Clearwater Revival).

Demopan

Demo with 1 life.
Weapon: Frying Pan (278 dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down (must hold reload).
Rage: Stuns nearby players and sentries for 8s.
Reload (requires 3% rage): Charges forward, drains 1% rage per tick the button is held.

Dio Brando

Soldier with 2 lives.
Weapon: Shovel (278 dmg, +25% jump height).
Abilities: Air Dash (1 charge), Weigh Down.
Rage: Stuns players and sentries for 8s. Gains the Battalion's Backup effect for 8s.
Lifelost: Does nothing.

BGM 1: JoJo's Bizarre Adventure: Stardust Crusaders - Dio's World (OST).
BGM 2: JoJo's Bizarre Adventure: Stardust Crusaders - Dark Rebirth (OST).


Easter Bunny

Demo with 1 life.
Weapon: Bottle (278 dmg, +30% jump height).
- Special: Spawns 3 Easter Eggs (Crumpkins) on kill.
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns nearby players and sentries for 5s. Gets a Grenade Launcher (? dmg, auto-firing, 360° projectile spread, 60 ammo).

Fempyro

Pyro with 1 life.
Weapon: Maul (278 dmg, crits vs burning).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns nearby players and sentries for 6s. Gets a Flare Gun (90 dmg, crits vs burning, 9x15 crit burn damage, can airdet, 4 ammo).

BGM: Don't Stop Loving Me (by Pomplamoose).

GentleSpy

Spy with 1 life.
Has a Knife (171 dmg, can backstab).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns nearby players and sentries for 4s. Becomes Übercharged for 6s. Gets an Ambassador (360 dmg, can headshot, 3 clip).

BGM: The Blue Wrath.

Handsome Jack

Sniper with 1 life.
Weapon: Kukri (278 dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage 1 (Arsenal; 75% rage): Gets one of the following:
- Sniper Rifle (X dmg, can be charged, can headshot, 8 ammo).
- Iron Bomber (X dmg, Beggars Bazooka Trait, 16 ammo).
- Air Strike (X dmg, Beggars Bazooka Trait, 16 ammo).
- Cleaner's Carbine (X dmg, 20 ammo).
- Pistol (X dmg, 12 ammo).
Rage 2 (Random Buff, 40% rage): Gains one of the following for 8s:
- Übercharge, Bullet Resistance, Blast Resistance or Fire Resistance
Rage 3 (Cloak; 45% rage): Gains Invisibility and Speed for 8s.
Rage 4 (Clones; 40% rage): Summon up to 3 minions (with random pre-determined classes, loadouts and health).

BGM: Borderlands 2 - Handsome Jack's Boss Theme (OST).

Hank Hill

Sniper with 1 life.
Weapon: Kukri (278 dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns players and sentries for 8s. Gets throwable Loose Cannon bombs (350 - 100 dmg, extra blast radius, insta-gibs buildings, 2 ammo).

BGM: The Refreshments (by Yahoos and Triangles).

Hans Volter

Sniper with 1 life.
Weapon 1: Syringe Gun (54 dmg, X reserve ammo, 40 clip).
Weapon 2: Eyelander (278 dmg, crits vs wet, spies are coated in jarate on backstab).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Applies Jarate to nearby players. Sets their Syringe Gun to 10 reserve ammo and 40 clip.
Reload: Lunges forward, dealing 30 crit dmg on contact.

BGM: Killing Floor 2 - Hans Volter's Theme (OST).

Happy Mask Salesman

Engi with 1 life.
Weapon: Fists (278 dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns players and sentries for 8s.

BGM: TLoZ:MM - Happy Mask Salesman's Theme (OST).

Hat Kid

Sniper with 1 life.
Weapon: Kukri (278 dmg).
Abilities: Air Dash (2 charges), Weigh Down.
Rage: Stuns players and sentries for 8s.

Hatty Hattington

Spy with 1 life.
Weapon: Knife (171 dmg, can backstab).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns nearby players and sentries for 9s. Becomes Übercharged for 9s. Gets a Revolver (136 dmg, 12 ammo, 6 clip).

BGM 1: BattleBlock Theatre - Final Cutscene (OST).
BGM 2: Battleblock Theatre - Final Cutscene Instrumental (OST).
BGM 3: Battleblock Theatre - Final Level (OST).


Horseless Headless Horsemann Jr.

Demo with 1 life.
Weapon: Horseless Headless Horsemann's Headtaker (278 dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns players and sentries for 8s.

BGM: Team Fortress 2 - Haunted Fortress 2 (OST).

Jacket

Scout with 1 life.
Weapon: Baseball Bat (171 dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Gains Übercharge and Haste. Gets a Pistol (75 dmg, 9 clip).

BGM 1: Turbo Killer (by Carpenter Brut).
BGM 2: Le Perv (by Carpenter Brut).


Link

Sniper with 3 lives.
Weapon: Shahanshah (278 dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down, Grappling Hook (Middle Mouse).
Rage: Stuns nearby players and sentries. Gets a Huntsman (134 - 321 dmg, can headshot, 5 ammo).
Lifelost: Gets throwable bombs (X dmg, 3 ammo).

BGM: LoZ Twilight Princess - Hyrule Field Theme (dance remix by GarageBand).

Mewtwo

Sniper with 1 life.
Weapon: Kukri (236 dmg).
Abilities: Super Jump (weakened), Emergency Super Duper Jump, Teleport (?), Weigh Down.
Rage: Gains Reflect and the Quick Fix-effect. Converts nearby enemy sentries.

BGM: Pokémon: The Origins - Mewtwo's Battle Theme (recreated by Pokeli).

Ninja Spy

Spy with 3 lives.
Weapon: Shahanshah (278 dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns players and sentries for 8s. Gains crits for 8s and the Quick-Fix effect for 12s.
Lifelost: Does nothing.

One Punch Man

Engi with 1 life.
Weapon: Fists (500 dmg, -20% swing speed).
Abilities: Parachute, Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Gains the Quick-Fix and Battalion's Backup effects for 8s. Gains the ability to instakill players by colliding with them for 8s.

BGM 1: One Punch Man - The Cyborg Fights (OST).
BGM 2: One Punch Man - Hurry Call (OST).
BGM 3: One Punch Man - Sei gi Shikkō (OST).
BGM 4: One Punch Man - Raise a Fist (OST).
BGM 5: One Punch Man - BATTLE!! (OST).


Pootis Bird

Heavy with 3 lives.
Weapon: Ham Shank (278 dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down
Rage: Stuns players and sentries. Summons minions at a ratio of 1:1 per Red player remaining.
- Minions: Scouts w/ 125hp, Baseball Bats (65 dmg).
Lifelost: Does nothing.
Reload (25% rage): On hold, gain Haste and infinite jumps. Quickly drains rage while active.

BGM: Paper Mario - Raphael the Raven (OST).

Pyronous

Pyro with 3 lives.
Weapon: Sharpened Volcano Fragment (259 dmg vs non-burning, 278 dmg vs burning, 4x12 burn dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns nearby players and sentries for 5s. Becomes Übercharged and gains the Quick-Fix effect for 8s. Gets a Flare Gun (90 dmg, crits vs burning, 9x15 crit burn dmg, 4 ammo).
Lifelost: Does nothing.

BGM: Cuphead - Carnival Kerfuffle (remix by RetroSpecter).

Pyroshark

Pyro with 1 life.
Weapon: Neon Annihilator (236 dmg, crits vs wet, minicrits will crit).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns and soaks nearby players and sentries. Gains the Buff Banner effect. Summons minions at a 1-to-1 ratio.
Minions: Scouts w/ 200hp, Holy Mackerels (70 dmg, can random crit).

BGM 1: Super Mario 3D World - A Boss Approaches (OST).
BGM 2: Super Mario 3D World - World 8 (OST).


Sargeant Painis

Soldier with 5 lives.
Weapon: Disciplinary Action (278 dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns nearby players and sentries (8s). Becomes Übercharged (8s).
Lifelost: Becomes Überecharged (8s).

BGM: [Redacted].

Saxton Hale

Soldier with 1 life.
Weapon: Fists (278 dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns players and sentries for 8s.

Steve

Sniper with 2 lives.
Weapon: Kukri (278 dmg, 4x4 bleed dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Gains the Buff Banner effect.
Lives: Does nothing.

BGM 1: Minecraft - Cat (by C418) (Caution and Crisis remix).
BGM 2: Minecraft - Sweden (by C418) (Caution and Crisis remix).


Spyper

Spy with 1 life.
Weapon: Knife (171 dmg, can backstab).
Other: Invis Watch (can't be refilled via ammo packs).
Abilities: Teleport, Emergency Teleport, Weigh Down.
Rage: Stuns nearby players and sentries for 4s. Gets a Revolver (X dmg, insta-gibs buildings, 6 clip, 12 ammo).

Spyro

Spy with 1 life.
Weapon: Knife (171 dmg, can backstab).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Triggers a Pyrogas explosion, igniting players and dropping their framerates. Gains the Battalion's Backup effect. Gets a Revolver (X dmg, X ammo, 6 clip).

BGM: Inspector Norse (by Todd Terje).

Sweet Tooth

Pyro with 1 life.
Weapon: Axtinguisher (271 dmg, 259 dmg vs non-burning, mini-crits vs burning).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns nearby players and sentries. Ignites nearby players for 5s.

BGM: Twisted Metal - Tower Tooth's Theme ("Head On" version, OST).

Skeleton King

Demo with 1 life.
Weapon: Eyelander (278 dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Can't be used while airborne. Stuns nearby players and sentries. They're frozen in place while Überecharged, then explode, insta-killing nearby players. The explosion can go through walls.
Reload (15% rage): On hold, charge a stunning fireball.

Robot Sniper

Sniper with 1 life.
Weapon: Kukri (278 dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Gets a Sniper Rifle (200 dmg, can't be charged, minicrits will crit, 6 ammo).

BGM: Team Fortress 2 - ROBOTS! (OST).

The Rock

Heavy with 1 life.
Weapon: Ham Shank (278 dmg, +10% knockback resistance).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns all sentries for 10s. Gains the Quick-Fix effect for 10s. Gains the ability to instakill players by colliding with them for 10s.

BGM: Can't stop the Rock (by Apollo 440).

Vagineer

Engi with 1 life.
Weapon: Wrench (278 dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns nearby players and sentries. Gains Über and damage knockback immunity.

Vault Boy

Pyro with 2 lives.
Weapon: Homewrecker (278 dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Becomes Übercharged, gains the Quick-Fix effect and minicrits. The boss and all nearby players gain the minify effect (infinite double jumps).
Lifelost: Gets a Rocket Launcher (insta-kill, extra blast radius, 1 clip).

BGM: Fallout 4 Main Theme (OST).

Werewolf of London

Demoman with 1 life.
Weapon: Freedom Staff (209 dmg, bleeds on hit (4x8 dmg), slows on hit for 1s).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns players and sentries. Gains Über.
Reload (20% rage): Dashes forward, damaging players on contact.

BGM: Werewolves of London (by Warren Zevon).

William Bill Overbeck

Soldier with 3 lives.
Weapon: Pan (278 dmg).
Abilities: Super Jump, Emergency Super Duper Jump, Weigh Down.
Rage: Stuns nearby players and sentries for 8s. Gets a Shotgun (?).
Lifelost: Does nothing.

BGM: Left 4 Dead Tank Theme (Metal remix by Xenogen).

3D MeeM

Medic with 1 life.
Weapon: Pain Train (278 dmg).
Abilities: Teleport, Emergency Teleport, Instant Weigh Down.
Rage: Stuns nearby players and sentries. Summons minions at a 1-to-1 ratio (Medics w/ 220hp, Bonesaws (130 dmg)).
The Scattergun
  • +100% damage*
  • +15% fire rate*
  • +15% reload rate*
  • +68% ammo*

The Baby Face Blaster
  • Deals Minicrits instead of Crits*
  • +100% damage*
  • +15% fire rate*
  • +33% clip size*
  • -34% clip size
  • +100% ammo*
  • On hit: Builds Boost
  • Boost increases move speed
  • Boost drains by ~17%/sec*
  • Boost drains when hit
  • Boost drains when air jumping
  • -10% move speed

The Backscatter
  • Minicrits from behind
  • +100% damage*
  • +20% fire rate*
  • +50% reload rate*
  • -20% accuracy
  • -34% clip size
  • +200% ammo*
  • No random crits

The Force-a-Nature
  • +130% damage*
  • +40% fire rate*
  • -67% clip size*
  • Reloads its entire clip at once
  • Deals knockback to the target and shooter

The Soda Popper
  • +40% damage*
  • +60% fire rate*
  • +40% reload rate*
  • -66% clip size
  • +50% accuracy*
  • Reloads its entire clip all at once
  • +100% ammo*
  • On hit: Builds Hype
  • Alt-fire: Activates Hype when full
    for a 10 second multi-jump buff

The Shortstop
  • While active:
  • Alt-fire: Shove an enemy away from you
  • Deals Minicrits instead of Crits*
  • +200% damage*
  • +25% accuracy*
  • Holds a 4-shot clip and reloads it all at once
  • +50% ammo*
  • Wearer takes extra knockback from damage and airblasts

The Pistol
  • Minicrit boosted*
  • +65% damage*
  • +10% fire rate*
  • +300% ammo*

The Pretty Boy's Pocket Pistol
  • +400% damage*
  • -120% fire rate*
  • -42% clip size*
  • +55% ammo*

The Winger
  • +40% damage*
  • +55% fire rate*
  • -25% accuracy*
  • +320% clip size*
  • -60% clip size
  • +345% ammo*
  • +25% jump height while active

The Flying Guillotine
  • Crit boosted*
  • Throw at enemies to make them bleed for 5s
  • Snipes reduce cooldown by 25%
  • +133% dmg*

The Bonk! Atomic Punch
  • Drink to gain 8s of invulnerability
    While invulnerable, you can't attack and damage
    absorbed will slow you when the effect ends
  • +15 max health*

The Crit-o-Cola
  • Drink to gain 5s of crits*
    While in effect, each attack marks you for death

The Mad Milk
  • Throw at enemies to coat them in milk
    allies heal 60% of the damage done to coated enemies
  • Can extinguish allies, reducing its cooldown by 20%

The Baseball Bat
  • Crit boosted*
  • +40% dmg*
  • +10% fire rate*

The Atomizer
  • Crit boosted*
  • +70% dmg*
  • -15% dmg vs players
  • +15% fire rate*
  • -50% deploy speed
  • -25 health*
  • Grants triple jump while active
    Melee attacks mini-crit while airborne

The Boston Basher
  • Crit boosted*
  • +40% dmg*
  • +10% fire rate*
  • On hit: Bleed for 5s
  • On miss: Hit yourself

The Candy Cane
  • Crit boosted*
  • 25% blast dmg vulnerability
  • On kill: Spawn a small health pack
  • On hit boss: Spawn a small health pack*

The Fan-o-War
  • Crit boosted*
  • Crits instead of mini-crits
  • +200% dmg*
  • -75% dmg
  • +20% fire rate*
  • On hit: Gain a speed boost*
  • On hit: Marks one target for death
  • On hit boss: Drains their rage by x%*

The Sun-on-a-Stick
  • Crit boosted*
  • Crits vs burning
  • +40% dmg*
  • +450% damage vs burning*
  • -25% dmg
  • +10% fire rate*
  • +25% fire resistance while active

The Sandman
  • Alt-fire: Launch a ball that slows enemies on hit
  • Crit boosted*
  • +40% dmg*
  • +10% fire rate*
  • No random crits
  • -15 health

The Wrap Assassin
  • Crit boosted*
  • Alt-fire: Launch a ball that bleeds enemies on hit
  • +60% dmg*
  • -65% dmg
  • +40% fire rate*
  • +25% recharge rate
The Rocket Launcher
  • Minicrits vs Airborne*
  • +100% damage*
  • +20% fire rate*
  • +20% reload rate*
  • +25% projectile speed*
  • +140% ammo*

The Air Strike
  • Minicrits vs Airborne*
  • +70% damage*
  • -15% damage
  • -15% rocket jump self dmg
  • -10% blast radius
  • While rocket jumping: Gain +65% fire rate and -20% blast radius
  • +20% fire rate*
  • +15% reload rate*
  • On kill: Clip size increases (up to +4)
    (Damaging the boss awards you with kills)
  • +140% ammo*

The Beggar's Bazooka
  • Minicrits vs Airborne*
  • +100% damage*
  • -20% blast radius
  • +75% fire rate*
  • +30% reload rate*
  • +3° projectile spread
  • +25% projectile speed*
  • +33% clip size*
  • +140% ammo*
  • Hold fire to load up to 4 rockets,
    release fire to unleash the barrage
  • Overloading will cause a misfire

The Black Box
  • Minicrits vs Airborne
  • +100% damage*
  • +10% fire rate*
  • +10% reload rate*
  • +25% projectile speed*
  • -25% clip size
  • +100% ammo (?)*
  • On hit: Gain up to +40 health*

The Cow Mangler
  • This weapon can't crit
  • Minicrits vs Airborne
  • Alt-Fire: Consume a full clip to fire a charged shot
    that mini-crits, ignites players and disables buildings
  • +80% damage*
  • +15% fire rate*
  • +15% reload rate*
  • Doesn't require ammo
  • No random crits

The Direct Hit
  • Minicrits vs Airborne
  • +220% damage*
  • -70% blast radius
  • +80% projectile speed
  • +20% fire rate*
  • +100% ammo (?)*

The Liberty Launcher
  • Minicrits vs Airborne
  • +100% damage*
  • -25% dmg
  • -25% rocket jump self dmg
  • +20% fire rate*
  • +20% reload rate*
  • +40% projectile speed
  • +25% clip size
  • +140% ammo*

The Original
  • Minicrits vs Airborne
  • +100% damage*
  • +20% fire rate*
  • +20% reload rate*
  • +25% projectile speed*
  • +140% ammo*

The Rocket Jumper
  • Minicrits vs Airborne
  • +100% damage*
  • +20% fire rate*
  • +20% reload rate*
  • +25% projectile speed*
  • +100% ammo (?)*

The Shotgun
  • Mini-crit boosted*
  • +60% damage*
  • +30% fire rate*
  • +30% reload rate*
  • +17% clip size*
  • +75% ammo*

The Panic Attack
  • Minicrit boosted*
  • +60% damage*
  • -20% damage
  • +50% bullets fired
  • +30% fire rate*
  • +30% reload rate*
  • +17% clip size*
  • +75% ammo*
  • +50% deploy speed
  • Fires a wide, fixed shot pattern
  • Successive shots become less accurate

The Reserve Shooter
  • Minicrit boosted*
  • Minicrits vs Airborne
  • +60% damage*
  • +30% fire rate*
  • +30% reload rate*
  • -34% clip size
  • +17% clip size*
  • +75% ammo*
  • +20% deploy speed

The Righteous Bison
  • Crit boosted*
  • +100% damage*
  • -80% damage vs buildings
  • -20% rocket jump self damage*
  • +20% fire rate*
  • +20% reload rate*
  • Projectiles penetrate players
  • Projectiles can't be reflected
  • Doesn't require ammo

The Battalion's Backup
  • Provides a buff giving nearby allies crit immunity,
    35% damage resistance and 50% sentry damage resistance
    (Allies will also resist most of a hale's weapon damage)
  • Gain rage by dealing damage (1100 vs boss, or 600 vs minions)
  • +0 health*
  • -33% buff duration*

The Buff Banner
  • Provides a buff giving nearby allies minicrits
  • Gain rage by dealing damage (1100 vs boss, or 600 vs minions)

The Concheror
  • Provides a buff giving nearby allies speed and
    allows them to heal for 35% of the damage they deal
  • Gain rage by dealing damage (850 vs boss, or 480 vs minions)
  • +4 health regen

The Gunboats
  • -60% rocket jump self damage
  • ?% fall damage resistance*

The Mantreads
  • -?% rocket jump self damage*
  • +50% rocket jump self damage push force*
  • +200% air control while rocket jumping
  • ?% fall damage resistance*

The B.A.S.E Jumper
  • Press jump in midair to parachute and fall slowly
    it can't be redeployed until you touch the ground
  • -50% air control while deployed

The Shovel
  • Crit boosted*
  • +50% damage*

The Disciplinary Action
  • Crit boosted*
  • +35% damage*
  • -25% damage
  • +30% fire rate*
  • On hit ally: Both players gain speed

The Escape Plan
  • While active:
  • Crit boosted*
  • +35% damage*
  • +30% fire rate*
  • Speed increases as the user becomes injured
  • Marked for death and for a while after switching weapons
  • -90% health from healers

The Equalizer
  • Crit boosted*
  • +35% damage*
  • +30% fire rate*
  • Dmg increases as the user becomes injured
  • -90% health from healers

The Market Gardener
  • Successful market gardens deal bonus damage*
  • -20% fire rate
  • No random crits

The Pain Train
  • Crit boosted*
  • +35% dmg*
  • +30% fire rate*
  • On hit: Gain speed*
  • 10% bullet dmg vulnerability
  • +1 cap rate

The Half-Zatoichi
  • Crit boosted*
  • +70% dmg*
  • This weapon has a large melee range
    and deploys and holsters slower
  • On hit: Gain 80 health*
The Flamethrower
  • +125% damage*
  • +100% burn damage*
  • +40% ammo*
  • +250% airblast cost*
  • Extinguishing a teammate restores 20 health

The Backburner
  • +110% damage*
  • +50% burn damage*
  • +40% ammo*
  • +300% airblast cost
  • +10% move speed while active*
  • Critical hits from behind
  • Extinguishing a teammate restores 20 health

The Degreaser
  • +110% damage*
  • +100% burn damage*
  • -66% burn damage
  • +60% ammo*
  • +200% airblast cost*
  • +70% weapon switch speed*
  • +30% holster speed
  • +60% deploy speed
  • Extinguishing a teammate restores 20 health

The Dragon's Fury
  • Uses a shared pressure tank for its primary and alt-fire
  • Primary fire: Launch a fast projectile that briefly ignites enemies
  • Alt-fire: Release an Airblast
  • On hit: +50% re-pressurization rate
  • On airblast: -50% re-pressurization rate
  • +60% damage*
  • +300% damage vs burning
  • Extinguishing a teammate restores 20 health

The Phlogistinator
  • Alt-fire: Activates Mmmph when full,
    gaining critical hits and damage resistance*
  • Build "Mmmph" by dealing 650 damage*
  • Invulnerable while Mmmph taunting
  • +125% damage*
  • +100% burn damage*
  • +40% ammo*
  • No random crits
  • No airblast

The Shotgun
  • Minicrit boosted*
  • +60% damage*
  • +30% fire rate*
  • +30% reload rate*
  • +17% clip size*
  • +75% ammo*

The Panic Attack
  • Minicrit boosted*
  • +60% damage*
  • -20% damage
  • +50% projectiles
  • +30% fire rate*
  • +30% reload rate*
  • Fires a wide, fixed shot pattern
  • Successive shots become less accurate
  • +17% clip size*
  • +75% ammo*
  • +50% deploy speed

The Reserve Shooter
  • Minicrit boosted*
  • Minicrits airborne targets
  • +60% damage*
  • +30% fire rate*
  • +30% reload rate*
  • -34% clip size
  • +17% clip size*
  • +75% ammo*
  • +20% deploy speed

The Detonator
  • Alt-fire: Detonate flare*
  • +300% damage*
  • +60% self damage*
  • +110% self damage force*
  • Reloads while inactive
  • +100% ammo*

The Scorch Shot
  • Alt-fire: Detonate flare*
  • +300% damage*
  • +60% self damage*
  • +110% self damage force*
  • Reloads while inactive
  • +100% ammo*

The Flare Gun
  • Alt-fire: Detonate flare*
  • Crits vs burning*
  • Crit afterburn*
  • +300% damage*
  • -67% burn damage*
  • +66% self damage*
  • +130% self damage force*
  • -80% blast radius*
  • Reloads while inactive
  • +75% ammo*

The Manmelter
  • Alt-fire: Extinguish allies to gain guaranteed crits
  • Crits vs burning*
  • Crit afterburn*
  • +200% damage*
  • +33% self damage*
  • +25% self damage*
  • +220% self damage force*
  • +50% projectile speed
  • +30% fire rate*
  • Reloads while inactive
  • Doesn't require ammo
  • Extinguishing allies restores 20 health
  • No random crits

The Gas Passer
  • While active:*
  • Throw to create a cloud of gas that coats enemies,
    who will then ignite if they take damage (even Pyros)
  • Gas meter charges with damage done / or over time
  • Gas meter is unaffected by spawning or resupply
  • Gas meter starts empty
  • +50 max health*
  • +10% move speed*
  • +30% jump height while active*

The Thermal Thruster
  • Fires a blast that launches you in the direction you're facing
  • Deal x3 falling damage to the player you land on
  • Push enemies pack when you land
  • +50 max health*
  • +10% move speed while active*

The Fire Axe
  • Crit boosted*
  • +35% damage*
  • +30% swing speed*

The Axtinguisher
  • Crit boosted*
  • Mini-crits and extinguishes burning players,
    damage increases based on their remaining burn time
  • +100% damage*
  • -33% damage
  • Killing burning players grants a speed boost*
    (Triggers when hitting the Hale)
  • +10% move speed*
  • 20% damage vulnerability*

The Postal Pummeler
  • Crit boosted*
  • Mini-crits and extinguishes burning players,
    damage increases based on their remaining burn time
  • +35% damage*
  • -33% damage
  • +30% swing speed*
  • Killing burning players grants a speed boost*
    (Triggers when hitting the Hale)

The Backscratcher
  • Crit boosted*
  • +35% damage*
  • +30% swing speed*
  • +50% health from health packs on wearer
  • -75% health from healers on wearer

The Homewrecker
  • Crit boosted*
  • +174% damage*
  • +100% damage vs buildings
  • Damage removes sappers
  • -25% damage vs players
  • -50% swing speed*

The Hot Hand
  • Crit boosted*
  • +40% damage*
  • -20% damage
  • +10% fire rate*
  • On hit: Gain a speed boost

The Neon Annihilator
  • Crit boosted*
  • +35% damage*
  • +30% swing speed*

The Powerjack
  • While active:
  • Crit boosted*
  • +35% damage*
  • +30% swing speed*
  • On kill: Gain +25 health
    (Triggers when hitting the Hale)
  • +15% move speed
  • 20% damage vulnerability

The Third Degree
  • Crit boosted*
  • +35% damage*
  • +30% swing speed*
  • Hits all players connected by Medigun

The Volcano Fragment
  • Crit boosted*
  • +35% damage*
  • -20% damage
  • +30% swing speed*
  • On hit: Ignites target
The Grenade Launcher
  • +100% damage*
  • +30% blast radius*
  • +30% fire rate*
  • +25% reload rate*
  • +25% projectile speed*
  • +200% ammo*

The Iron Bomber
  • +90% damage*
  • +30% blast radius*
  • -50% blast radius*
  • +30% fire rate*
  • +25% reload rate*
  • -30% fuse time
  • +200% ammo*
  • Grenades have very little bounce and roll

Loch'n'Load
  • +100% damage*
  • +20% damage vs buildings
  • -25% blast radius
  • +55% fire rate*
  • +55% reload rate*
  • +35% projectile speed*
  • +200% ammo*
  • Projectiles shatter on surfaces

Loose Cannon
  • Fires cannonballs with a fuse time of 1 second,
    these can be primed by holding down the fire key
  • Cannonballs push players back on impact
  • Cannonballs don't explode on impact
  • Mini-crits the target after pushing them
  • +100% damage*
  • +25% firing rate*
  • +25% reload rate*
  • +20% projectile speed
  • +100% ammo*

Ali Baba Wee Booties / Bootleggers
  • +200% increase in turning control while charging
  • Melee kills restore +25% of your charge meter
  • +25 max health

The B.A.S.E Jumper
  • Press jump in midair to deploy a parachute and slow your
    descent, but it can't be redeployed until you touch the ground
  • -50% air control while deployed

The Stickybomb Launcher
  • +35% damage*
  • +34% fire rate*
  • +50% reload rate*
  • +100% ammo*

The Scottish Resistance
  • +35% damage*
  • +34% fire rate*
  • +50% reload rate*
  • +0.8s sticky arm time
  • +6 max stickies out
  • +100% ammo*
  • Detonates stickies at your
    crosshair and underneath you
  • Destroys enemy stickies

The Stickybomb Jumper
  • +35% damage*
  • +34% fire rate*
  • +50% reload rate*
  • +100% ammo*

The Quickiebomb Launcher
  • Up to +35% damage based on charge
  • +35% damage*
  • -15% damage
  • +34% fire rate*
  • +50% reload rate*
  • -0.2s sticky arm time
  • Charge time decreased by 70%
  • -50% clip size
  • +100% ammo*
  • Destroys enemy stickies

The Chargin' Targe
  • Grants your primary weapon minicrits*
  • Alt-fire: Charge towards your enemies and remove debuffs,
    gain a critical strike after impacting an enemy at a distance
  • +40% bullet damage resistance*
  • +40% fire damage resistance*
  • +40% blast damage resistance*
  • +40% crit damage resistance*
  • +20 max health*

The Splendid Screen
  • Grants your primary weapon minicrits*
  • Alt-fire: Charge towards your enemies and remove debuffs,
    gain a critical strike after impacting an enemy at a distance
  • +400% impact damage*
  • +50% recharge rate*
  • +20% explosive resistance
  • +20% fire resistance
  • +5% move speed*

The Tide Turner
  • Grants your primary weapon minicrits*
  • Alt-fire: Charge towards your enemies and remove debuffs,
    gain a critical strike after impacting an enemy at a distance
  • Full turning control while charging
  • Taking damage while charging reduces
    your remaining charge time
  • +20 max health*

The Bottle
  • Crit boosted*
  • +35% damage*
  • +30% swing speed*

The Pain Train
  • Crit boosted*
  • +35% damage*
  • +30% swing speed*
  • On hit: Gain a speed boost*
  • 10% bullet damage vulnerability
  • +1 cap rate

The Ullapool Caber
  • Crit boosted*
  • +30% damage*
  • -20% swing speed
  • +125 health on hit*
  • -20% deploy speed*
  • On hit: Cause explosions*
    (Has infinite detonations)
  • No random crits

The Claidheamh Mor
  • While active:
  • Crit boosted*
  • +100% damage*
  • Has a large melee range and slow deploy / holster speed
  • +20% deploy speed*
  • On kill: Gain 25% of your charge meter
    (Triggers when hitting the Hale)
  • +0.5s charge duration
  • 15% damage vulnerability
  • No random crits

The Eyelander
  • Crit boosted*
  • +40% damage*
  • Has a large melee range and slow deploy / holster speed
  • +20% deploy speed*
  • On Kill : Decapitate your opponent and take their head
    (Gain +15 max health and +7.5% move speed for each head,
    capping at 4 heads for a total of +60 health and +30% speed)
    (Triggers when hitting the Hale)
  • -50 max health*
  • -7% move speed*
  • No random crits

The Half-Zatoichi
  • Crit boosted*
  • +70% damage*
  • Has a large melee range and slow deploy / holster speed
  • On hit: Gain +80 health*
  • No random crits

The Persian Persuader
  • Crit boosted*
  • +65% damage*
  • Has a large melee range and slow deploy / holster speed
  • +20% deploy speed*
  • Melee hits restore 20% of your charge meter
  • Ammo boxes also restore your charge meter
  • -80% primary ammo on wearer
  • -80% secondary ammo on wearer
  • No random crits

The Scotsman's Skullcutter
  • While active:
  • Crit boosted*
  • +100% damage*
  • Has a large melee range and slow deploy / holster speed
  • +20% deploy speed*
  • -15% move speed
The Minigun
  • Crits affected by range*
  • +35% damage*
  • +15% fire rate*
  • +20% spin-up speed*
  • +100% ammo*
  • +150 max health*

The Brass Beast
  • Crits affected by range*
  • +40% damage*
  • -50% spin-up speed
  • +50% ammo*
  • -60% move speed while deployed
  • +100 max health*
  • +40% damage resistance while below 50% health and spun up*

The Huo-Long Heater
  • Crits affected by range*
  • Consumes 4 ammo per second while spun up
  • Emits fire while spun up
  • +35% damage*
  • +15% fire rate*
  • +25% damage vs burning
  • -10% damage
  • +20% spin-up speed*
  • +100% ammo*
  • +150 max health*

The Natascha
  • Crits affected by range*
  • +50% damage*
  • +20% spin-up speed*
  • +50% ammo*
  • +150 max health*

The Tomislav
  • Crits affected by range*
  • +50% damage*
  • -20% fire rate
  • +20% spin-up speed*
  • +20% accuracy
  • +50% ammo*
  • +150 max health*
  • No barrel spin sound

The Shotgun
  • Has mini-crits*
  • +60% damage*
  • +30% fire rate*
  • +30% reload rate*
  • +17% clip size*
  • +75% ammo*

The Family Business
  • Modified to fire rockets*
  • Has mini-crits*
  • +1300% damage*
  • +850% self damage*
  • +450% self damage force*
  • +45% fire rate*
  • +25% reload rate*
  • -50% clip size*
  • -50% ammo*
  • +25% switch speed*

The Panic Attack
  • Has mini-crits*
  • +60% damage*
  • -20% damage
  • +50% projectiles
  • +30% fire rate*
  • +30% reload rate*
  • Fires a wide, fixed shot pattern
  • Successive shots become less accurate
  • +17% clip size*
  • +75% ammo*
  • +50% deploy speed

The Dalokohs Bar
  • Consume to regain 100 health
  • Consume to gain +50 max health for 30s
  • Alt-fire: Throw for others to pick up
    (Acts as a small health pack)
  • +50 max health*

The Buffalo Steak Sandvich
  • Consume to gain +30% move speed, 20% damage vulnerability
    and mini-crits for 16 seconds, but you can only use your melee weapon
  • Alt-fire: Throw for others to pick up
    (Acts as a medium health pack)
  • +50 max health*

The Sandvich
  • Consume to regain 300 health
  • Alt-fire: Throw for others to pick up
    (Acts as a medium health pack)
  • +50 max health*

The Second Banana
  • Consume to regain 200 health
  • Alt-fire: Throw for others to pick up
    (Acts as a small health pack)
  • +50% recharge rate
  • +50 max health

The Fists
  • Has crits*
  • +40% damage*
  • +10% swing speed*
  • +25% move speed while active*

The Eviction Notice
  • Has crits*
  • -20% damage*
  • On hit: Gain +100 health*
  • On hit: Gain a speed boost*
  • +20% move speed while active*

The Fists of Steel
  • Has crits*
  • +40% damage*
  • +10% swing speed*
  • -100% holster speed
  • +20% move speed while active*
  • -40% ranged damage taken while active
  • +100% melee damage taken while active
  • -40% health from healers
  • -40% max overheal

The Gloves of Running Urgently
  • Has crits*
  • +40% damage*
  • +10% swing speed*
  • -50% holster speed
  • +30% move speed while active
  • Max health is drained while active

The Holiday Punch
  • Has crits*
  • +60% weapon switch speed on wearer*
  • +20% move speed while active*

The Killing Gloves of Boxing
  • While active:
  • Has crits*
  • +40% damage*
  • +10% swing speed*
  • -25% swing speed*
  • On Kill: Gain 5 seconds of crits
  • +25% move speed while active*

The Warrior's Spirit
  • Has crits*
  • +45% damage*
  • On hit: Gain +150 health*
  • -100% Max Overheal on Wearer*
The Shotgun
  • +60% damage*
  • +30% fire rate*
  • +30% reload rate*
  • +17% clip size*
  • +75% ammo*

The Frontier Justice
  • Gains 2 revenge crits per sentry kill and 1 revenge
    crit per sentry assist when your sentry is destroyed
    (Gains crits if your sentry targets the Hale)
  • Revenge crits are lost on death
  • +40% damage*
  • +50% fire rate*
  • +25% reload rate*
  • +75% clip size*
  • -50% clip size
  • +56% ammo*

The Panic Attack
  • Modified to fire rockets*
  • +1600% damage*
  • +600% self damage*
  • +700% self damage force*
  • -35% self damage force*
  • +50% fire rate*
  • +10% reload rate*
  • Doesn't require ammo (doesn't apply to this weapon)*

The Pompson 6000
  • Modified to fire rockets (which mysteriously come out of the left-hand side)*
  • +1600% damage*
  • +600% self damage*
  • +700% self damage force*
  • -35% self damage force*
  • +50% fire rate*
  • +10% reload rate*
  • Doesn't require ammo

The Rescue Ranger
  • Alt-fire: Use 100 metal to pick up a building from long range
  • Wearer is marked for death when moving their buildings
  • Fires special bolts that can repair friendly buildings
  • 4-to-1 health-to-metal ratio when repairing
  • +200% damage*
  • +80% fire rate*
  • +10% reload rate*
  • -34% clip size
  • +100% ammo*
  • -50% ammo

The Widowmaker
  • +50% damage*
  • +10% damage vs your sentry's target
  • +45% fire rate*
  • No reload necessary
  • Uses metal for ammo (-50 metal per shot)*
  • On hit: Damage dealt returned as ammo
  • +5% move speed*

The Pistol
  • Has crits*
  • +10% damage*

The Short Circuit
  • Alt-fire: Consumes 65 metal and launches
    an orb that disintegrates any projectiles it touches
  • +900% damage*
  • No reload necessary
  • Uses metal for ammo (-5 metal per shot)
  • +50 max metal*
  • +15 metal regen*
  • No random crits

The Wrangler
  • Allows you to take manual control of your sentry
  • Wrangled sentries gain a shield reducing damage and repairs by 66%
  • Sentries are disabled for 3 seconds after being unwrangled
  • +25 max health*
  • +15 metal regen*

The Wrench
  • Has crits*
  • +30% damage*
  • +10% fire rate*
  • +32% building health*

The Eureka Effect
  • Has crits*
  • +30% damage*
  • +10% fire rate*
  • +32% building health*

The Gunslinger
  • Has crits*
  • Third consequtive punch crits
  • +35% damage*
  • +15% fire rate*
  • On hit: Gain +25 health
  • +50 max health*
  • +32% building health*
  • Replaces sentry with a mini-sentry
  • +150% sentry build speed
  • No random crits

The Jag
  • Has crits*
  • +30% damage*
  • -25% damage
  • -33% damage vs buildings
  • +15% fire rate
  • +32% building health*
  • -20% repair rate
  • On hit: +30% build rate

The Southern Hospitality
  • Has crits*
  • +35% damage*
  • +10% fire rate*
  • On hit: Bleed for 5 seconds
  • +32% building health*
  • 20% fire damage vulnerability
  • No random crits
The Syringe Gun
  • +200% damage*
  • +20% reload speed*
  • +150% ammo*
  • On hit: Gain +3% Übercharge*

The Blutsauger
  • +200% damage*
  • +20% reload speed*
  • +150% ammo*
  • On hit: Gain +3% Übercharge*
  • On hit: Gain +3 health
  • -2 health regen

The Overdose
  • While active; move speed increases by up
    to +20%, based on your Übercharge percent
  • +175% damage*
  • -15% damage
  • +20% reload speed*
  • +150% ammo*
  • On hit: Gain +3% Übercharge*

The Crusader's Crossbow
  • Has crits*
  • +50% damage*
  • -75% ammo
  • Fires explosive syringes that heal allies
    and deal damage to enemy players*
  • Reloads automatically while inactive
  • +5% Übercharge on hit*
  • Can't headshot

The Medigun
  • Übercharge grants Invulnerability and Kritz
  • +20% Übercharge rate*
  • +20% deploy speed*
  • +20% holster speed*

The Kritzkrieg
  • Übercharge grants Invulnerability and Kritz
  • +20% Übercharge rate*
  • +20% deploy speed*
  • +20% holster speed*

The Quick-Fix
  • Übercharge grants Megaheal and Kritz*
  • +50% heal rate*
  • -80% max overheal*
  • +80% Übercharge rate*
  • +30% deploy speed*
  • Mirrors the blast jumps and shield
    charges of your healing target

The Vaccinator
  • Übercharge grants a 2.5s resistance bubble that blocks
    75% of the base damage and 100% of the crit damage from
    the selected damage type for you and your heal target
  • Press reload to cycle through resistances, while healing
    you and your target resist 10% of the selected damage type
  • Übercharge grants a 2.5s Concheror speed boost*
  • +67% Übercharge rate
  • -33% Übercharge rate from overhealed targets
  • -66% overheal build rate
  • +30% deploy speed*

The Bonesaw
  • Has crits*
  • +35% damage*
  • +30% swing speed*
  • +4 health regen*

The Amputator
  • While active:
  • Alt-fire (Taunt): Heals all nearby allies
  • Has crits*
  • +35% damage*
  • -20% damage
  • +30% swing speed*
  • +8 health regen*

The Ubersaw
  • Has crits*
  • +35% damage*
  • -20% swing speed
  • On hit: Gain +25% Übercharge

The Vita-Saw
  • While active:*
  • Has crits*
  • +20% damage*
  • +10% move speed*

The Solemn Vow
  • Has crits*
  • +35% damage*
  • +30% swing speed*
  • -10% swing speed
  • +4 health regen*
  • Allows you to see enemy health
The Sniper Rifle
  • Scoped shots mark the hale with an outline,
    the duration is based on the shot's charge*

The Bazaar Bargain
  • -50% charge rate
  • Scoped shots mark the hale with an outline,
    the duration is based on the shot's charge*

The Classic
  • -10% damage on bodyshot
  • Can't be fired while airborne
  • Charge and fire shots independant of zoom
  • No headshots unless fully charged
  • Scoped shots mark the hale with an outline,
    the duration is based on the shot's charge*

The Hitman's Heatmaker
  • -20% damage on bodyshot
  • Gain focus on kills and assists, press reload to
    activate focus when full to gain +25% charge rate
  • Scoped shots mark the hale with an outline,
    the duration is based on the shot's charge*

The Machina
  • Fires tracer rounds
  • Can't be fired unless scoped in
  • On full charge: +20% damage*
  • On full charge: Penetrates enemy players

The Sydney Sleeper
  • Up to -% damage while the hale has low RAGE*
  • +25% charge rate*
  • On scoped hit: The target is marked with
    jarate for 2 - 5 seconds based on shot charge
    (Coating the hale reduces their rage)
  • Headshots mini-crit and reduce the
    cooldown of Jarate by 1 second
  • No headshots
  • No random crits

The Huntsman
  • Has crits*
  • +80% damage*
  • +33% fire rate*
  • +100% ammo*
  • Alt-fire: Holsters drawn arrow
  • Arrows can be ignited before firing to
    deal extra damage and inflict afterburn

The SMG
  • Has crits*
  • +20% damage*
  • +15% fire rate*
  • +100% ammo*

The Cleaner's Carbine
  • Modified to fire rockets*
  • +300% damage*
  • +25% self damage*
  • +100% self damage force*
  • -40% fire rate*
  • +33% projectile speed*
  • -80% clip size*
  • -47% ammo*

The Cozy Camper
  • -80% primary ammo*
  • +20% ammo regen*
  • +4 health regen
  • No flinching when aiming and fully charged
  • Knockback reduced by 20% while aiming

The Darwin's Danger Shield
  • Wearer is immune to afterburn
  • 50% fire damage resistance on wearer

The Razorback
  • Blocks a fatal hit and then breaks*
  • -100% max overheal

The Jarate
  • Throw to coat enemies in Jarate,
    coated enemies take mini-crit damage
    (Coating the hale reduces their rage)
  • Can be used to extinguish fires
  • Extinguishing allies reduces the cooldown by 20%
  • +25% recharge rate*
  • +25 max health*

The Kukri
  • Has crits*
  • +35% damage*
  • +30% fire rate*

The Bushwaka
  • While active:
  • Crit boosted*
  • +35% damage*
  • +30% fire rate*
  • +10% move speed*
  • 20% damage vulnerability
  • Crits instead of mini-crits
  • No random crits

The Shahansha
  • Has crits*
  • +35% damage*
  • +25% damage while below 50% health
  • -25% damage while above 50% health
  • +30% fire rate*

The Tribalman's Shiv
  • Has crits*
  • +35% damage*
  • -50% damage
  • +30% fire rate*
  • On hit: Bleed for 5 seconds
The Revolver
  • Has mini-crits*
  • +90% damage*
  • +20% fire rate*
  • +20% reload rate*
  • Can fire a fully accurate shot if the weapon
    hasn't been used for at least 1 full second
  • +100% ammo*

The Ambassador
  • Has mini-crits*
  • +100% damage*
  • Can fire a fully accurate shot if the weapon
    hasn't been used for at least 1 full second
  • +100% ammo*
  • Can headshot

The Diamondback
  • Modified to fire rockets*
  • Has mini-crits*
  • +50% damage*
  • +30% self damage*
  • -13% self damage force*
  • -25% fire rate*
  • -67% clip size*

The Enforcer
  • Has mini-crits*
  • Hold Fire to load six bullets,
    Release fire to unleash a barrage*
  • +65% damage*
  • +60% fire rate*
  • +34% reload rate*
  • -50% accuracy*
  • -0% clip size*
  • +100% max ammo*

The L'Etranger
  • Has mini-crits*
  • +80% damage*
  • Can fire a fully accurate shot if the weapon
    hasn't been used for at least 1 full second
    for at least 1 full second
  • On hit: Gain 10% cloak
  • +0% cloak duration

The Knife
  • Attack an enemy from behind to backstab them

The Big Earner
  • Attack an enemy from behind to backstab them
  • On kill: Gain a speed boost
    (Triggers when backstabbing the Hale)
  • -15 max health*

Your Eternal Reward
  • Attack an enemy from behind to backstab them
  • On backstab: Disguise as your victim
    (Triggers when backstabbing the Hale)
  • No noise from backstabs
  • +33% cloak drain rate

The Kunai
  • Attack an enemy from behind to backstab them
  • On backstab: Absorb victim's health
    (Triggers when backstabbing the hale,
    allowing you to overheal to 500 health)
  • -55 max health

The Spycicle
  • Attack an enemy from behind to backstab them
  • Melts in fire, but regenerates after 15 seconds or when collecting ammo packs
  • On melt: Gain 1 second of fire immunity and 10 seconds of afterburn immunity
  • Backstabs turn victims to ice

The Invis Watch
  • Alt-fire: Turn invisible, gaining +20% damage resistance and faster recovery
    from status effects, but you can't attack and bumping into enemies reveals you

The Cloak and Dagger
  • Alt-fire: Turn invisible, gaining +20% damage resistance and faster recovery
    from status effects, but you can't attack and bumping into enemies reveals you

The Dead Ringer
  • Alt-fire: Ready the watch to feign death upon taking damage
  • On feign: Resist 75% of the damage from the attack that triggered your feign,
    leave a fake corpse and ammo pack, gain full invisibility, speed and fire immunity
    for 3 seconds and gain 65% damage resistance that decays to 20% over time
  • +0% cloak recharge rate
  • +0% cloak duration
  • -50% cloak meter while cloaked
  • No cloak meter from ammo boxes or dispensers*

The Sapper
N/A

The Red Tape Recorder
N/A

If I make any changes after posting this, I'll write them down here. Recent Edits:
  1. (6/2/2021) Updated weapon stat descriptions for Pyro's Flamethrowers
  2. (4/2/2021) Added more details to the boss descriptions and updated some weapon stat descriptions.
 
Last edited:

Fluquor

basically hitlerchan
Staff member
TF2 Admin
Oh right, was going to ask for you to post this but you already did it -
thanks for making this btw

have a picture of a fat bee hanging on a window sill
bdb6c85a2b5a53961d2c9ec52fbdd763.png
 

Flametosser

Active Member
Oh right, was going to ask for you to post this but you already did it -
thanks for making this btw

have a picture of a fat bee hanging on a window sill
View attachment 6408
Yuki told me yesterday that the forums were being updated, and suggested I bring the guide over.

That is a fat bee, but I dunno, he looks kinda sad staring out the window. Hang in there, little guy.
 
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