Mann Vs. Machine: Chaos is what MVM should be, in my eyes. A crazy, customizable mess of powers, robots, explosions, and lag.
WHAT IS MVM:Chaos, you ask? Take what we have for Mann Vs. Machine, grab SourceMod, and make customizable upgrades. If your eyes haven't widened yet, they WILL once you understand what this means.
No longer do you need to hold back: Did you want a Soldier Bot that fires constant crockets at 800% damage, moves at Scout speed, is immune to fire, AND HAS 850,000 HEALTH? This would normally be impossible. NOW IT ISN'T. Okay, it could still be, but who gives a shit.
Can't upgrade far enough? BREAK IT: You can customize the upgrades given to every Player Class AND Weapon Class. Each Upgrade has an attribute, cost, maximum potential, and starting point, as well as whether or not it's a "Weapon", "Player", of "Custom" upgrade.
Did you just say Cust-: You don't even need to finish that question. If you know SourceMod, you can program NEW upgrades. It uses a specific set of commands I wrote for it to work though, so there are some minor limitations, such as each Plugin written is a single named upgrade type.
What's the Catch?: Now we're getting somewhere. First off, the normal MVM shop is disabled in favor of one you can open at any time with a SourceMod command. This is to prevent glitches between both menus. Another catch is, whenever you lose a wave, you lose ALL of your upgrades. Don't fret, however, as there's a Reset Command that'll give you a clean slate to work with, meaning all of your money refunded and all upgrades erased.
Extra Details:
- BIND "0" to "slot10", otherwise you'll be stuck in the menus.
- The plugin isn't only for MVM. It's called "Universal Upgrades" for a reason, though I've only balanced it for a somewhat private MVM mission.
- The plugins are for private SG-Gaming use for now. The "public" version of Universal Upgrades is broken. I apologize for this and will probably re-release the plugins later.
- Customizing Upgrades can take a while, and have quite a few different settings to be aware of. I'll post details on the file format if I release the plugins to the public.
Have any questions? Post them here.