EDIT: I gave the wrong link, try it now.
Considering that I've released the Super Saxton Hale Fighter plugin (privately, for now), I'm gonna need some statistics ideas for each item in the game.
If you want to help, follow the things below:
All Attributes in TF2
First off, research the above link a bit to know what stats are in the game.
Item Name
Known Banned Weapons:
Considering that I've released the Super Saxton Hale Fighter plugin (privately, for now), I'm gonna need some statistics ideas for each item in the game.
If you want to help, follow the things below:
All Attributes in TF2
First off, research the above link a bit to know what stats are in the game.
- Anything titled as a "percentage" uses 0.0 as 0% and 1.0 as 100%. 0.25, for example is 25%.
- Anything titled as "additive" are treated as integers, or whole numbers. So 0 is 0, 1 is 1, etc.
- Anything titled as "inverted" reverses the number's effect visually. These are usually for resistances and vulnerability, where 1.0 is normal, 0.0 is 100% resistant, 2.0 is 100% vulnerable (Double damage), and so on.
Item Name
- Attribute Name: Attribute Value
- Repeat for each attribute. Up to 16 Attributes allowed.
Known Banned Weapons:
- Rocket Jumper
- Sticky Jumper
- Every Medigun EXCEPT the modified Kritzkreig