New Server Rules (Work in Progress)

Do you approve of these new rules?


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JSVague

Recognized Member
No offense intended but I like how this thread hs brought out more new people to respond than I have ever seen
 

SNC

Recognized Member
Comm if you continue to be irrelevant in every conversation and would rather post arbitrary comments and words, I'd suggest you go to the local coffee shop. And... that's gone. Go to the areas not intended for serious conversation.

This is my one warning to you, and if you do it again we'll have problems.
 

Yuki

Administrator
Staff member
TF2 Admin
Anyhow, the submission looks fine.
I will likely take the submitted rules and make a few modification. Either before or after the other server related stuff.
 

Comm

Recognized Member
Comm if you continue to be irrelevant in every conversation and would rather post arbitrary comments and words, I'd suggest you go to the local coffee shop. And... that's gone. Go to the areas not intended for serious conversation.

This is my one warning to you, and if you do it again we'll have problems.
Sorry I changed the whole conversation drastically and triggering so many people by saying beans. I will never say beans again
 

SNC

Recognized Member
Sorry I changed the whole conversation drastically and triggering so many people by saying beans. I will never say beans again
I don't appreciate this response Comm. If you're simply going to be irrelevant you shouldn't comment at all. It isn't the practicality of changing something, but the sheer lack of respect for civilized conversation.
 

Senor_Taco

Active Member
Couldn't find anything regarding invalid commands in the rules. You should probably define invalid commands and how they affect free days in the scenario outline section.
 
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Beast

Recognized Member
Couldn't find anything regarding invalid commands in the rules. You should probably define invalid commands and how they affect free days in the scenario outline section.
That's a good idea.
 

Comm

Recognized Member
Umbra I really do like these new rules they are better than the last rules you are doing a nice job with the SG-gaming Jailbreak server!
 
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Schultz

Recognized Member
Comm if you continue to be irrelevant in every conversation and would rather post arbitrary comments and words, I'd suggest you go to the local coffee shop. And... that's gone. Go to the areas not intended for serious conversation.

This is my one warning to you, and if you do it again we'll have problems.
boy you hella gay
 
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Umbra Vorago

Recognized Member
The following is a list of changes that need making to these "new rules" mainly for my use to edit the rules later, but has many topics that need discussing.

What if a blue closes a door on you? To me that seems unfair. I can see many a BLU using this to kill innocent REDs. May want to reword this a bit.
Re-wording regarding scenarios including doors.

I think this rule will result in a lot of needless death. It may be better off if we leave it to All BLUs rather than just the warden. After all they are all supposed to be the next warden, so they all need to not try and get people killed. That is the 1 Warden's job. But thats just my preference.
I think the point of a BLU IS to get REDs killed, like the prison is the BLUs sick torture game for all the Prisoners of War they have collected. However it would make things SO much simpler if it was a simple matter of "BLU's can't lie" instead of just the Warden. This needs more discussion and possibly changing.

Again, fair example - however guards are allowed to kill rebels even though they haven't been marked KOS - I don't feel like this scenario is explained in the example.
"Stop anything you are doing stand still." missing a "," or whatever it's called. Easy to fix that.
Would be nice to specify that lethal taunts are not in the same category as regular taunts.
Obviously this depends on the situation, I feel like that should be explained. Using airblast as a pyro to relocate a red that may be slower than anyone else for any reason I feel like also should be situational.
I don't know how I feel about this, it's pretty "obvious" that we're playing simon says if the warden says "We're playing simon says" and such.
If you can get out of the vents without entering armory, it is not re-entering.
I like this, however, fall game should not be included because on this server, fall game is to be stopped at minimum of 1-2 blocks, can't remember, the mini game does eventually "end" after a specific period of time, which does not go in the same category as sweeper, obby or deathrun. For minigames that actually are time consuming, like jeopardy (depending on how it's done) or theatre should also be excluded.
This is "ok". Please don't kill people for being 1-2 seconds behind everyone else, there's literally no reason to kill someone who is doing the exact same thing everyone else is doing if they're not rebelling - however if this becomes a common thing where someone is constantly actually causing delay in the round then sure why not. This rule seems a bit "too strict" - But it's a nice guideline.
If the red group is far away from spawn, admins should be allowed to teleport the RED to the group.
Also, the "sacrifice door" rule only counts when it's one RED left and his only option for survival is being teleported, I feel like this needs more transparency even if it is being explained in another section of the rules.
If the warden tells the REDs to play a minigame it's obvious that he means he wants them to play it until it's "finished" - completing the game, such as in obby.
I mean, it doesn't take much effort to do this - but still.
All these rules are fine, however, if no detours or delays should be said to all of the wardens orders, you might as well make a rule that states that no detours or delays applies to all commands given.
Or backtracking out of obby instantly and claim it's allowed because the warden never said when the game was over ? Just saying, that also counts as "cheating".
Play the game as how it's meant to be played is a very simple way to explain "no cheating in minigames".
"Race" on jhop is broken. I don't know why it's not banned.

Alright this is a big chunk, I've just selected the bits that you believe need changing and wish to discuss them, either see if it should be changed or how it should be re-worded.

Yes guards are allowed to kill rebels even though they aren't marked as KOS, I thought that was just REALLY obvious. But I suppose it wouldn't hurt to have it explained a little more.

Yes there are some grammatical issues, I'm dyslexic and spent the majority of the time writing this half asleep, even I'm not perfect. ;P

Yes it should be specified that lethal taunts do not fall under the same category of regular taunts, unless warden states otherwise.

The whole "Airblasting/Jarating/Holiday Punching" thing needs going in to more depth. These things don't damage, yet are considered freehitting. So? If we're going to put them under the same category as freehitting, we need a guideline on what to do in such situations. Having a pyro air blasting a whole stack of reds to get one rebel, is not ok. But what can be done about it? Should the person be slain? It's not like he launched a rocket in to the group. What if he's air blasting someone to catch up with others when told to crouch walk? He's not crouch walking at that moment as he flies through the air. This is something which needs to go in to more depth and so we can all agree on what can/can't be done in the various situations these things happen.

People complain if Simon Says isn't started/finished in a particular way, they then argue on whether they were freekilled or not depending on how it was said. I think it's a good idea to have a set thing in place so people can't argue about how it should be started/ended.

I think there's just some places a BLU shouldn't be allowed to go. If rebels go in to the vents, it would be unfair for a soldier to jump down, blow them all up in a row as they're nicely lined up, then just rocket jump back out. Same as I don't think they should be allowed to go in to TARDIS to chase a rebel, there's just some things that they shouldn't be allowed to do. But that's my opinion and it's very open to discussion for all to talk about.

I didn't actually mean to make it sound like I was including Fall Game in that list of games that should have the 2 minute rule, I just failed at writing the sentence properly and being clear enough. This should be changed, and should also be made clear in the rules that minigames like Trivia as you stated, should be exempt from this rule.

The "3 second rule" as stated is just a guideline really, not to be taken strictly, it's simply to let people know that killing someone for not performing an action instantly, is not allowed, it could do with better re-wording.

Agreed that the MOD section regarding teleporting REDs could do with a little work, the cans and can'ts.

Regarding whether telling people to play a game until it is finished or not, that's up for strong debate. Personally, I feel if the BLU does not state when they will be playing until, then the RED has every right to leave the game if given the chance. Example; In 9 square, game starts without any order, door opens, I feel they are free to leave because they were not told when they would play the game until. They played, they left, being a smart ass, yes, but REDs need some smartass leeway. "If we had a rule for everything the game wouldn't be any fun." - By which my friend meant, don't be a dick and let REDs be smartass within the boundaries of the already clarified rules and not make everything "implied."
That's my opinion, others will feel differently, but this is something which needs deciding once and for all. Is it implied, is it not. I feel the same way about your comment of "no detours or delays" being made implied for every order without stating. Warden must be specific, say when they REDs are allowed to leave the minigame etc, it's not that hard.

Good explanation of "no cheating", should be put in.

Yes, Race needs adding to the ban list. Also I think that pole game in Castle, it does nothing unless collisions are on. As with Floormaze on the new map.


ALSO something that needs adding in, is whether or not you can kill a sniper for shooting a huntsman arrow, without SEEING them fire it. Example, you see an arrow fly out from a cell, there's only one sniper in that cell, is he KOS?
 
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SNC

Recognized Member

Rei

Recognized Member
What if he's air blasting someone to catch up with others when told to crouch walk? He's not crouch walking at that moment as he flies through the air. This is something which needs to go in to more depth and so we can all agree on what can/can't be done in the various situations these things happen.
This one is pretty simple, he'll still be in crouch even if he's being airblasted, just look at it as a public transport or something, shouldn't be a issue unless he's airblasting people who doesn't need it, also, if by accident, a pyro airblast an entire stack of reds, he should get a warning that this isn't allowed and be slain on hsi next offense.
I think there's just some places a BLU shouldn't be allowed to go. If rebels go in to the vents, it would be unfair for a soldier to jump down, blow them all up in a row as they're nicely lined up, then just rocket jump back out. Same as I don't think they should be allowed to go in to TARDIS to chase a rebel, there's just some things that they shouldn't be allowed to do. But that's my opinion and it's very open to discussion for all to talk about.
Rebelling is at own risk but I agree on the vent part.
The "3 second rule" as stated is just a guideline really, not to be taken strictly, it's simply to let people know that killing someone for not performing an action instantly, is not allowed, it could do with better re-wording.
How about rename the name of the rule t osomething like patience rule? idk
ALSO something that needs adding in, is whether or not you can kill a sniper for shooting a huntsman arrow, without SEEING them fire it. Example, you see an arrow fly out from a cell, there's only one sniper in that cell, is he KOS?
If you know he shot it, which most likely you do, then yes.
You can also sometimes tell by the quiver on their back if there's more than one sniper.
Also I think that pole game in Castle, it does nothing unless collisions are on. As with Floormaze on the new map.
indd.
People complain if Simon Says isn't started/finished in a particular way, they then argue on whether they were freekilled or not depending on how it was said. I think it's a good idea to have a set thing in place so people can't argue about how it should be started/ended.
Good point, causes less arguments.
I didn't actually mean to make it sound like I was including Fall Game in that list of games that should have the 2 minute rule, I just failed at writing the sentence properly and being clear enough. This should be changed, and should also be made clear in the rules that minigames like Trivia as you stated, should be exempt from this rule.
All in all, it's a good idea, but I don't think it'll be very usefull - This is the wardens responsibility anyways, shouldn't it just be that for minigames that doesn't have a time limit, there should me a maximum 2 minute / minimum 1 minute time limit depending on the game? (f.ex: stairway to heaven, obby, arena, mariokart etc.)
In some minigames this rule could be misused, as not all minigames has a time limit but still could situationally take more than 1-2 minutes.
EDIT: For minigames that doesn't force you to play, this should count.
Examples of such:
Crushgame, music / game active - forces you to play.
Nine square, sound / game active - forces you to play
Box game, game active - forces you to play
Not playing the game will result in death unless lucky in maybe 9 square.
Examples of games without start triggers:
Stairway to heaven, doesn't force you to play, not in danger unless participating.
Obby, doesn't force you to play, not in danger unless participating
Etc....
Voting / pointbased games are not in the same category as they require more time.

If this rule is to be added, make it for certain minigames? yes/no?
 
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Versity

Recognized Member
So, there are some useless things stated in said Rules, such as the section of "A RED is told to go to a location, but not told to stay there". this should not be needed, as they would have to AFK freeze once there if instructed, yet if not instructed to do so, then they are able to do as it says "If no order was given for the RED to remain in that area, he is free to leave upon reaching his destination." if a red goes there and stays there when not being told to AFK freeze, then this is their own doing, and will miss an opportunity.
Other than this, i feel it may be an ok thing to add, although, a lot of the rules stated are with the aim to kill a red. this should not be the aim of JailBreak, were as more to escape jail on certain maps where possible or to have fun, and not be on your guard constantly, and being paranoid to see if a warden says something like "all rebels do blahblahblah." i feel (See those words? They mean im saying an opinion, not a fact :> ) that blus renaming should not be a feature, as its pure intent of such command is to catch out unaware reds, and to kill them. aswell as this, i'm not too happy with the "All rebels do blahblahblah" thing, it again is for what i stated earlier. Yet, this isn't as serious as the other stated command.
 

littleirishman

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